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Post by Ursiel on Feb 21, 2014 12:18:19 GMT -6
Who else has seen Spiritualism get sided against Infernity? I think, while it is a great call, it just doesn't have enough other match-ups that would make it worth the space right now.
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Post by ragda on Feb 28, 2014 15:13:07 GMT -6
That sounds so trolly. Kinda like how Gyokkou locks down stuff for Fire Fists, Spiritualism makes sure that card doesn't get in the way this turn. I wonder what's worth hitting to that end though? Do you think the meta has enough chainable cards that is worth packing this thing for?
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Post by Ursiel on Mar 2, 2014 18:02:15 GMT -6
The reason that Spiritualism works so well is that it is entirely unable to be chained too. Once the Infernity player has any of their back row cards back in hand any Barrier or Break still set are dead. Far easier to beat them when they can't negate or destroy every card you put on the field.
The real question is there any other deck worth using that against to even bother having it in the side for an Infernity match up.
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Post by ragda on Mar 3, 2014 4:13:41 GMT -6
In a way, Mermail players do expect to get their Abyss-Sphere off the turn after they set it (or at the very least, expect to have it handy whenever they want to go off). They don't set as much backrow (though IDK if the deck has evolved to be different enough as of late), so you're most likely going to hit that Sphere and keep them out of any recovery for the turn.
Lots of chainables also means this is quite disruptive, and if people think that by setting like 1 or 2 will minimize their overextension, 1 Spiritualism later they're almost defenseless.
Oh, and when Artifacts become a thing, hitting them with Night Beam won't do yourself any favours.
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Post by Ursiel on Mar 3, 2014 9:57:27 GMT -6
The Mermail deck has actually started using a much larger trap line, going like 8-10 traps now. Spiritualism will definitely become a better side once Artifacts start becoming a thing to worry about.
Thoughts on the new fad of Archfiend's Oath in Infernity?
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Post by ragda on Mar 3, 2014 16:02:53 GMT -6
I hear Archfiend's Roar to be more of a thing, but I can see Oath being equally interesting.
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Post by Ursiel on Mar 4, 2014 13:43:50 GMT -6
Yeah, looks like I meant Roar not Oath. But Oath could have uses too.
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Post by ragda on Mar 5, 2014 2:43:10 GMT -6
The deck already runs the Monk's Oath combo save for Oath:
Summoner Monk, pitch Spell for effect Summon Armageddon Knight, mill Archfiend Heiress Heiress search Archfiend's Oath Overlay Monk+Knight into Lavalval Chain Detach to topdeck any monster Call it with Archfiend's Oath
Sadly, it doesn't work to activate Infernity Archfiend. However, if you loaded a Stygian Street Patrol in the graveyard, it's something.
ANYWAYS I'm thinking of hitting up this Sunday's Regionals. I would've preferred that to have been a Saturday slot though, hence why I'm kinda on the fence on going or not (leaning towards going, but who knows what I'll decide by then).
If I do go, my prospective deck choices are: Xyzcentric Infernity DEF.OTK Archfiends
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Post by Ursiel on Mar 5, 2014 11:19:47 GMT -6
Yeah the fact that Archfiend wouldn't trigger is the biggest downside. But it is an option.
I would honestly go with Infernity because that is me. DEF.OTK is one of your babies so I'm not sure how confident you would be taking it. Archfiends I can see the appeal, but I just don't know if they would have a real chance outside of the surprise factor.
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Post by ragda on Mar 5, 2014 13:59:59 GMT -6
After tonight's testing, etc., I'll post what my Infernities look like. Likewise, if I get the testing done, you may see an update on the DEF.OTK deck as well. And I might just post my Archfiend build too.
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Post by ライトロード on Mar 5, 2014 15:02:22 GMT -6
Anyone else think this is a potential tier 1 deck the moment Pendulum Summoning becomes a thing?
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Post by ragda on Mar 5, 2014 16:44:21 GMT -6
Depends on the viable Pendulum Monsters available. It is still kinda like adding more monsters into the deck. Then again, there are enough tech slots to reassign to Pendulum Monsters. One can almost get rid of Stygian Street Patrol if the rules are as they say they are. Almost.
Full House would be that much more live though. Also, two Pendulum monsters would be 2/6 of the opening hand, with only the remaining 4 left to combo with. Then again, it's not that much either, but we also lose some defensive backrow slots in that case too.
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Post by Ursiel on Mar 6, 2014 8:43:40 GMT -6
Well from what I've seen you don't need to drop 2 pendulum monsters at same time, so as long as you don't open with more than 3 you should be fine. Well 3 Pendulum and 1 regular monster. Other thing you need to look at is that when we get Pendulum summoning we may get the same changes OCG is getting now as well. At which point we would only start with a hand of 5 going first.
edit- Konami has announced there is no current change for the TCG regarding what has happened in the OCG. Next planned change in the way the TCG will play will come this summer when the Arc-V starter deck introduces Pendulum Summons. So far the announcement makes it seem like that is the only change that will occur at that time.
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Post by ragda on Mar 6, 2014 14:39:47 GMT -6
Sure, I guess having the secondary "type" as Pendulum Monsters do reduce dead draws, but then their usefulness needs to outweigh other cards you would've drawn instead. The deck can already perform relatively easy Special Summons, this better make SSP obsolete, clear related monsters to that end, AND have a use outside of being the Pendulum Zone cards to start summons. I'm not quite convinced of their usefulness (at least with this decktype) yet.
I'm more interested in starting without draw for both sides of the coin. Infernities can set up easier OR Infernities have 1 less card to push through.
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Post by Ursiel on Mar 6, 2014 17:48:17 GMT -6
There are very few decks that can actually say that too. Infernity is probably what I'll end up playing the bulk of the time if we get the turn 1 player doesn't draw. At least until I can find something else that is just as happy with 5 cards as they are with 6.
I'm not really convinced of the usefulness of Pendulum at all right now. There is no easy way to get it set up, and definitely no 1 card way to d it. Xyz and Synchros are both faster in that regard.
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