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Post by BurnForGame on Nov 13, 2013 13:13:39 GMT -6
Veiler really hurts it, but #49 helps the stalling in emergencies. It also allows for the re-use of monsters that wouldn't typically come back once in the grave. I know ParalEclipse sure does benefit from Fortune Tune. Granted, that's more of a Des Koala-type deck, but the Bird still does good work there as well.
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Post by Ursiel on Nov 13, 2013 13:40:31 GMT -6
BurnForGame - I figured that much, but you would be surprised by the number of people who don't understand that part of TorReborn. I'm not a fan of Stealth Burn. Just always been too slow for my tastes.
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Post by Shadwen on Nov 13, 2013 13:44:29 GMT -6
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Post by BurnForGame on Nov 13, 2013 13:50:18 GMT -6
What? That's the best part about the card!! See, this is why Burn's not more prevalent. People don't bother to read good Burn cards. They just trash them offhand so they can run cookie-cutter nonsense. Pathetic...
Anyway, Stealth on its own has really never been enough to be a successful Burn tool. Some PACMAN builds accommodate it nicely, but those are PACMAN decks, not Burn.
That brings me to another point I've made elsewhere: It really grinds my gears when people just pop triple Wave-Motion Cannon in a deck with loads of protection and call it a Burn deck. That's not a Burn deck. It's just a Wave-Motion Cannon deck. Burn decks incorporate multiple sources of effect damage, the way Chain Burn does. Even using Lava Golem as an additional source of damage would correct the problem. It just gives Burn a bad name when people do that, just like that old Spell Economics/Ohm/DMoC travesty. That was not a Burn deck. It was exposure of a broken loop. I could go on, but I won't...
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Post by Shadwen on Nov 13, 2013 13:53:00 GMT -6
This deck that i posted was something I heard of back in the day. Its floaters, and WMC. Similar to the new Herald Burn.
Also mine featured some of the best burn cards...secret barrel.ceasefire. Both my favorites.
Now back to the stealth fiasco.
What I feel a burn deck needs:
Draw engine Burn engine Protection
How can we accommodate all of these?
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Post by Ursiel on Nov 13, 2013 14:40:05 GMT -6
What? That's the best part about the card!! See, this is why Burn's not more prevalent. People don't bother to read good Burn cards. They just trash them offhand so they can run cookie-cutter nonsense. Pathetic... Anyway, Stealth on its own has really never been enough to be a successful Burn tool. Some PACMAN builds accommodate it nicely, but those are PACMAN decks, not Burn. That brings me to another point I've made elsewhere: It really grinds my gears when people just pop triple Wave-Motion Cannon in a deck with loads of protection and call it a Burn deck. That's not a Burn deck. It's just a Wave-Motion Cannon deck. Burn decks incorporate multiple sources of effect damage, the way Chain Burn does. Even using Lava Golem as an additional source of damage would correct the problem. It just gives Burn a bad name when people do that, just like that old Spell Economics/Ohm/DMoC travesty. That was not a Burn deck. It was exposure of a broken loop. I could go on, but I won't... BurnForGame I'm going to assume that first part was directed at my comment about it being slow. Now think about the play style I have? Ever been in favor of slower decks?
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Post by Shadwen on Nov 13, 2013 14:58:10 GMT -6
Nah your a turbo guy.
There are some decent turbo burn decks.
What do yall think of self destruct button into a burn side?
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Post by Ursiel on Nov 13, 2013 15:21:22 GMT -6
Yes there are, which is why I favored Chain and Nurse when I predominately played burn decks. Now I just play whatever strikes my fancy, unless I find it too slow and then I move on.
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Post by BurnForGame on Nov 14, 2013 16:38:44 GMT -6
This deck that i posted was something I heard of back in the day. Its floaters, and WMC. Similar to the new Herald Burn. Also mine featured some of the best burn cards...secret barrel.ceasefire. Both my favorites. Now back to the stealth fiasco. What I feel a burn deck needs: Draw engine Burn engine Protection How can we accommodate all of these? What's Herald Burn? Don't tell me it's just WMC backed by Herald negation, with no actual Burn support. That would be exactly the kind of non-Burn, WMC deck I was talking about before. Anyway, I think Pot of Dichotomy should help a number of Burn decks to draw more. I stand by Des Lacooda being a solid draw option for slower decks, with the draw Traps being good for faster builds. Cardcar D sems like it could probably fit into either speed of deck, and it even benefits from Dichotomy as well! What? That's the best part about the card!! See, this is why Burn's not more prevalent. People don't bother to read good Burn cards. They just trash them offhand so they can run cookie-cutter nonsense. Pathetic... Anyway, Stealth on its own has really never been enough to be a successful Burn tool. Some PACMAN builds accommodate it nicely, but those are PACMAN decks, not Burn. That brings me to another point I've made elsewhere: It really grinds my gears when people just pop triple Wave-Motion Cannon in a deck with loads of protection and call it a Burn deck. That's not a Burn deck. It's just a Wave-Motion Cannon deck. Burn decks incorporate multiple sources of effect damage, the way Chain Burn does. Even using Lava Golem as an additional source of damage would correct the problem. It just gives Burn a bad name when people do that, just like that old Spell Economics/Ohm/DMoC travesty. That was not a Burn deck. It was exposure of a broken loop. I could go on, but I won't... BurnForGame I'm going to assume that first part was directed at my comment about it being slow. Now think about the play style I have? Ever been in favor of slower decks? I was saying the best part about TorReborn is that it brings everything back as long as there's at least one WATER, and that people don't read good Burn cards such as that. I wasn't talking about Stealth Bird being too slow for you at all. I guess it didn't help that was ninja'd there, huh?
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Post by Shadwen on Nov 14, 2013 17:17:41 GMT -6
Yea, I was referring to what was named wmc + herald in a deck.
Im going to be working on a new pacman burn.
also please check out golem control in the advanced deck section.
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Post by Ursiel on Nov 15, 2013 10:37:15 GMT -6
I was saying the best part about TorReborn is that it brings everything back as long as there's at least one WATER, and that people don't read good Burn cards such as that. I wasn't talking about Stealth Bird being too slow for you at all. I guess it didn't help that was ninja'd there, huh? Okay, just was odd placement. I think most people just wrote it off because it mentioned Water monsters and no one saw it as a viable option for going into Mermails.
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Post by g1nz0 on Nov 15, 2013 12:21:51 GMT -6
Loved it, and it was a fun deck to test people's patience with back in the day. I have often tried to rebuild a new variation since cards like Icarus Attack have came out since the days when Stealth Bird was most viable, but all decks now can just push through the traditional way burn was played in Bird's era which makes it infinitely more difficult to have the deck perform even at a basic level. Will probably remain my all time fav Burn card in the game, though.
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Post by BurnForGame on Nov 15, 2013 18:50:11 GMT -6
Stealth Bird was one of those centerpiece Burn cards in that it was plenty worth building a deck around it during its peak, just like Solar Flare Dragon. For what it's worth, Stealth's the better card these days. I think it's nice that Burn decks can now access the Extra Deck thanks to Xyz monsters, and that they are even being supported by a couple of them sometimes!
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Post by Ursiel on Nov 16, 2013 19:48:42 GMT -6
Photon Strike Bounzer is fairly difficult to hit in burn decks though.
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Post by BurnForGame on Nov 16, 2013 21:13:31 GMT -6
Goodness... I'd love to see a Burn deck that can hit it! Haha, it would take a Castle Gate deck for that to even be remotely possible, probably. :-P I was actually talking about cards like Cowboy, Sky Pegasus, #50, and (by extension) #49, just to name a few.
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