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Post by bystander on Jun 10, 2014 9:53:52 GMT -6
Yep makes me want tot try to get to worlds just to see what goodies I can get to play around with. Good luck with that. You'd need one hell of a deck, and money to go to all the events true enough.
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Post by Yoh Komori on Jun 11, 2014 0:48:25 GMT -6
Who here thinks memory of an adversary and other such "battle banishers" are overdue for a price hike?
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Post by Drillwarrior on Jun 11, 2014 7:39:39 GMT -6
I'm not sure. I admit they are useful, especially with Hands.
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Post by bystander on Jun 11, 2014 9:17:54 GMT -6
Who here thinks memory of an adversary and other such "battle banishers" are overdue for a price hike? memory of ann adversary would be such good tech against hands. Bad part is you got to take damage.
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Post by oooxp on Jun 13, 2014 23:15:36 GMT -6
Well to be honest, some traps don't ever see play either because of the meta or their are much more better adapted traps. aka solemn warning, bottomless, torrential, book of moon (reactive card).
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Post by Yoh Komori on Jun 14, 2014 10:24:11 GMT -6
Well to be honest, some traps don't ever see play either because of the meta or their are much more better adapted traps. aka solemn warning, bottomless, torrential, book of moon (reactive card). Are you stating the obvious, or is there a point to be made there?
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Post by oooxp on Jun 17, 2014 14:56:18 GMT -6
Trying to make a point.
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Post by Drillwarrior on Jun 17, 2014 19:01:58 GMT -6
Ape said "Or is there a point to be made" because no one saw a point. Could you explain what this point that everyone else missed was?
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Post by oooxp on Jun 17, 2014 20:08:57 GMT -6
So far based on how many formats have past, no matter how many new traps there were, the ones that always stand prevalent are bottomless, warning and torrential tribute, book of moon if you count that.
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Post by ragda on Jun 17, 2014 20:55:04 GMT -6
That's not to say other cards haven't been thrown into the mix. Or even old standbys being around all the time. The current trend, for example, has most using D-Prison over Mirror Force. Some omit battle traps altogether depending on the explosiveness of the meta. Others have tried using side techs mained especially if it suited the meta, their deck or both. Skill Drain, the Imprisoning Mirrors, Breakthrough Skill coming in from the side, etc.
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Post by oooxp on Jun 17, 2014 22:43:30 GMT -6
What I meant were stuff in the main deck. Of course things like imprisoning mirrors would be used in game 2 and 3.
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Post by Yoh Komori on Jun 18, 2014 0:12:38 GMT -6
What I meant were stuff in the main deck. Of course things like imprisoning mirrors would be used in game 2 and 3. Your view on the main decked trap line format to format is terribly near sighted, and that's putting it nicely. Look list to list, as cards became out of balance with regards to the game state; they were cut back to wean down their power creep. We went from 3 bottomless to now 1 because of the rampant push for new summons that were easily halted by bottomless, and more recently we lost 2 copies of compulsory evacuation device because it too proved to "win more" versus the archetypes and sets and decks spawned off of the former for konami not to strike at. Looking further back that trend stands true. Prime examples like royal oppression prove "if something is too good" at what it does, we lose it or copies of it, stand as precedent for such recent hits. the main deck general traps in every new format for YEARS have adapted from the ashes of each former banlist prior. Your statement of "some cards always being used (if available)" is fallacy. take solemn judgement and compulsory. for YEARS each sat effectively "useless" despite heir effects because gamestate dictated that they were not needed for their cost(solemn) or simply lacked a proper pay off(compulsory). only after the advent of synchro monsters and the idea of a much faster paced game by way of the decks spawned off of gladiator's assualt to phantom darkness did both these cards finally see general acceptance as a "good card to run". To a lesser extent the came could be said of phoenix wing wind blast and riageki break. both have had prior "success" as a main-deckable card in former formats, but each also had formats where they were doing nothing because their benefits could not offset their own cost in tandem with the card pool available. As speculative, albeit possible new trap that would prove my point above could be "anti spell fragrance". it's been available for years, and while it's had its uses, it's never really been "big" in mainstream meta decks. With pendulum summons on the horizon, and fragrances ability to shut down spell cards(in tandem with dark simorgh) or at very least slow the process of pendulum summons by a turn or 2, it could see a huge swing in demand for it as a main deck card in the trap line up and earn the now relatively loosely used term of "staple".
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Post by oooxp on Jun 18, 2014 1:30:47 GMT -6
They see play once in a while, but if you look at the format in general, most decks do run warning, book of moon and other traps listed. Sure you will see stuff like raigeki break or even phoenix wing wind blast. But how often in terms of multiple formats are you going to see it, how many decks are going to use it, what types of decks are going to use it. Sure the term "staple" is very loosely based. But right now I am talking about statistics, not what some people run or do not run.
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Post by Yoh Komori on Jun 18, 2014 2:02:25 GMT -6
They see play once in a while, but if you look at the format in general, most decks do run warning, book of moon and other traps listed. Sure you will see stuff like raigeki break or even phoenix wing wind blast. But how often in terms of multiple formats are you going to see it, how many decks are going to use it, what types of decks are going to use it. Sure the term "staple" is very loosely based. But right now I am talking about statistics, not what some people run or do not run. warning's used cause it's cost tends to be less than the damage/gamestate changing ability of the card or cards it negates. IE it's a strong play to counteract a good player. torrential has no real cost, and a simplistic activation requirement and book has long been argued the best card/-1 in the game. these cards all had formats where they were not "as good" as usual, but still seen play, but just by still being around does not make them a staple. Mirror force bucks that argument. It was revered for years as solid then this thing called stardust dragon came along and many people began to shelve it altogether, likewise in formats prior it was so good we lost the option to us it (IIRc we did have it on the banned list once or twice, but don't quote me on that) or it was simply not worth using because it was outright terrible, but by your viewpoint cause it "was good/ can be good" it's still a staple and has the statistics to back it up format to format because of sheer formats it's been in. Also in point of fact, statistics(in the sense your using it in) are "what some people do or do not run" so your argument there is kind of counter intuitive..
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