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Post by bystander on Jul 13, 2014 13:35:41 GMT -6
By the way... no deck that plays soul charge will want to play this. And that is a lot of decks.
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Post by Drillwarrior on Jul 13, 2014 16:41:30 GMT -6
New solemn is nothing more than wallet rape technique. Someone is going to make you eat those words.
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Post by bystander on Jul 13, 2014 18:26:03 GMT -6
New solemn is nothing more than wallet rape technique. Someone is going to make you eat those words. Not until it comes out on DN.
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Post by ragda on Jul 13, 2014 19:36:45 GMT -6
Challenge accepted... in half a year, you best be prepared Chris!
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Post by bystander on Jul 13, 2014 19:42:35 GMT -6
Next challengers come out in November. That is in @ least 5 months.
But close enough.
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Post by troza on Jul 14, 2014 2:14:00 GMT -6
Let's face it... this card has potential to be a big failure or to be too great in some strategies. Don't underestimate a card that has a super powerful effect.
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Post by ragda on Jul 14, 2014 7:47:39 GMT -6
See Solemn Judgment for a perfect example. Yes, this card has a fixed cost AND a tough restriction which is less flexible BUT a much MORE powerful effect.
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Post by troza on Jul 14, 2014 8:51:36 GMT -6
See Solemn Judgment for a perfect example. Yes, this card has a fixed cost AND a tough restriction which is less flexible BUT a much MORE powerful effect. Agreed. There will always be some deck that will take full advantage of this card. The question is: is that deck a good meta choice?
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Post by bystander on Jul 14, 2014 11:56:33 GMT -6
How does it have a more powerful effect? It negates the same things SoJud does.
All that is different is that it is just more difficult to use.
This card will easily be an Ultra in the TCG and I can see it going the price range like Solemn Warning was when it first came out.
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Post by Drillwarrior on Jul 14, 2014 16:05:43 GMT -6
How does it have a more powerful effect? It negates the same things SoJud does. All that is different is that it is just more difficult to use. This card will easily be an Ultra in the TCG and I can see it going the price range like Solemn Warning was when it first came out. Solemn Judgment cannot negate monster effect activations. This card can.
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Post by bystander on Jul 14, 2014 16:49:58 GMT -6
Still a steep cost for negating a monster effect.
Rather pay 2000 to negate that monsters summoning just to keep it off the field.
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Post by BurnForGame on Jul 14, 2014 16:57:06 GMT -6
That's the catch. Without an airtight set of cards in your hand, negating one card during your opponent's turn isn't necessarily going to kill their turn... and then what? Your backrow will be barren, you'll be down 3000 Life Points, and any backup plan the opponent has will likely be able to go off uninterrupted. Granted, being able to run multiples increases the likelihood that you'll get it early, but it's not all that incredible of a card early. I would say it's best in the late game when you can hose any topdeck, but if your opponent is topdecking and you have 3k LP you can burn at that point, odds are you're going to win anyway.
This card is best when your opponent overextends, depletes their hand, and/or is reliant on a single effect during their turn. Good players won't put themselves in this situation often enough to make this card worthwhile.
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Post by ragda on Jul 14, 2014 16:58:13 GMT -6
It's something that can negate almost anything, there's always gonna be something that's gonna want to use that and work around its drawbacks for maximum disruption. BurnForGame: Don't mistake SA's drawback of no other face-down backrow as no backrow altogether. Continuous stuff can come in handy, or so can the Field Spell (Garden to minimize the Battle Damage, for example). Fire Princess Burn also gains LP as a consequence of its game plan, so you can help pay for some of this card's cost. Then there are opponents playing Upstart Goblin (even in this day and age with Soul Charge about).
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Post by BurnForGame on Jul 14, 2014 17:37:40 GMT -6
I understand that this new card doesn't require a completely empty backrow, but a lot of the Continuous cards that stick around these days are blank ones like a spent Fiendish Chain or Call. To the best of my knowledge, there's not too much competitive that's making use of Continuous cards that actually do something while they remain face-up. I suppose the Field Zone could be another story, though.
It just seems like it's not going to be effective enough because the times when it's most useful will be times when another card with less activation requirements will (almost) always be superior.
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Post by ragda on Jul 14, 2014 18:05:16 GMT -6
It depends what you aim to disrupt. If you just need an answer to almost anything provided the opposition has the means to force the issue with either half of the effect, Advice may be what you need. If it's primarily Monster Effects, you have options ranging from Skill Drain to Divine Wrath. If your deck is backrow light anyways and/or the defense is provided primarily by monsters, this in the backrow can guarantee your push to succeed.
And Continuous Traps need not be uselessly spent cards. If you pack the likes of Chain or Call of the Haunted, you can set those off, making Advice live. Playing "reusable" Traps like Breakthrough Skill or Skill Prisoner also means you can have some protection without actually filling in the backrow.
Also, consider Traptrix Atrax, who can help keep the backrow clear while still having "backrow".
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