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Post by bystander on May 7, 2014 13:42:38 GMT -6
Try playing against it.
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Post by Ursiel on May 9, 2014 19:50:44 GMT -6
Trying out 2 Dimensional Prison over Adhesion and 1 Trap Hole. Warning wasn't helping much when I keep seeing other Hand decks.
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Post by bystander on May 10, 2014 7:27:38 GMT -6
sounds like a better plan.
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Post by Drillwarrior on May 10, 2014 17:14:38 GMT -6
Sounds good, do the artifact ratios ever clog? (Trap to monster ratio of if you draw the monsters before the traps is mainly what I'm thinking)
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Post by Ursiel on May 10, 2014 18:55:23 GMT -6
Actually not as of yet. The Hands themselves have kind of deterred most people from doing a lot of plays they may have normally done.
And as of right now the only card I'm missing for my IRL version is a second Moralltech.
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Post by Ursiel on May 11, 2014 9:17:48 GMT -6
Made some adjustments last night while getting some play time with it in. Updated OP, but I put new pic here too. Still only card missing is 1 Moralltech. edit- post 1800
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Post by Drillwarrior on May 11, 2014 10:30:05 GMT -6
Looks pretty good.
How's it been testing?
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Post by bystander on May 11, 2014 12:11:41 GMT -6
So you added a Scythe, nice.
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Post by Ursiel on May 11, 2014 14:08:16 GMT -6
So far not bad. But some of it is a little skewed thanks to the test subjects know my play style and the deck itself. Hasn't lost yet though IRL.
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Post by Drillwarrior on May 11, 2014 14:24:40 GMT -6
Want to test on DN then?
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Post by Ursiel on May 12, 2014 8:08:36 GMT -6
Whenever I find time I do.
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Post by Ursiel on May 15, 2014 17:12:40 GMT -6
K, current question- What do you think would be better; 2 Scythe and 1 Moralltach, or 2 Moralltach and 1 Scythe?
Kind of split on it, both seem to really have good effects and hurt opponent's. Actually got to chain Sanctum when my opponent activated Soul Charge. Totally fucked him from using his extra to regain control of the game. Other hand is Moralltach can ruin plays needing continuous cards.
edit- another option is up the count to 2 of each and fit in a 3rd Sanctum. At this point what could I cut to add in those 2 cards?
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Post by Drillwarrior on May 15, 2014 17:24:59 GMT -6
I think 2 moral 1 sy but maybe side a 2nd sy? Is that an option?
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Post by Ursiel on May 16, 2014 8:42:08 GMT -6
IDK, the side seems fairly solid and generic enough for an unknown PRIO format.
Also had a weird (fantastic) idea for this. Want to fit in a Mage Power or United We Stand just to make #82 that much more game ending. Also gives that spell on field to use the other effect.
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Post by Drillwarrior on May 16, 2014 11:02:50 GMT -6
Seems situational, and relying on dropping Number 82 WHILE having at least one other S/T you can set ALONGSIDE Mage Power.
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