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Post by ライトロード on Nov 1, 2013 14:34:35 GMT -6
Monsters:24 1 Gorz the Emissary of Darkness 3 Lumina, Lightsworn Summoner 2 Raiden, Lightsworn Assailant (January/February) 1 Garoth, Lightsworn Warrior 2 Lyla, Lightsworn Sorceress 1 Celestia, Lightsworn Angel 1 Aurkus, Lightsworn Druid 2 Ryko, Lightsworn Hunter 1 Jain, Lightsworn Paladin 1 Ehren, Lightsworn Monk 2 Wulf, Lightsworn Beast 1 Plaguespreader Zombie 3 Judgment Dragon 1 Necro Gardna 1 Effect Veiler 1 Honest
Spells:12 1 Charge of the Light Brigade 2 Monster Reincarnation 3 Forbidden Lance 3 Solar Recharge 1 Book of Moon 1 Foolish Burial 1 Dark Hole
Traps:5 1 Torrential Tribute 2 Threatening Roar 1 Beckoning Light 1 Mirror Force
Extra Deck:15 1 Number 107: Galaxy-Eye Tachyon Dragon 1 Armades, Keeper of Boundaries 1 Jeweled Red Dragon Archfiend (April) 2 Michael, Lightsworn Lord (January/February) 1 Starliege Paladynamo 1 Noblswarm Belzebuth(January) 1 Wind-Up Zenmaines 1 Black Rose Dragon 1 Constellar Hyades 1 Stardust Dragon 1 HTS Psyhemuth 1 Lavalval Chain 1 Armory Arm 1 Mist Wurm
All constructive feedback is greatly appreciated.
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Post by necromancer15 on Nov 1, 2013 14:48:09 GMT -6
Plaguespreader has lost a lot of luster with power level 6s such as Goyo and Brio being banned; a 2nd Necro Gardna might be more valuable.
I would also add a 2nd Beckoning light since 42 cards pads the milling anyway.
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Post by ライトロード on Nov 1, 2013 14:51:29 GMT -6
Plaguespreader has lost a lot of luster with power level 6s such as Goyo and Brio being banned; a 2nd Necro Gardna might be more valuable. I would also add a 2nd Beckoning light since 42 cards pads the milling anyway. 41 has always been my magic number, and plague opens up plays with more important synchro monsters like Armades and Mist Wurm. Also, don't underestimate HTS Psyhemuth. In an aggressive format, 2 Reincarnation is better because you will seldom ever have that turn to set up for your Beckoning plays. One more thing, I hate drawing into Gardna, which is why I only use one, and main 2 Threatening Roars.
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Post by Shadwen on Nov 1, 2013 14:51:52 GMT -6
No Sixth Sense?
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Post by ライトロード on Nov 1, 2013 14:53:11 GMT -6
Expecting that card to be forbidden by the next list.
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Post by Shadwen on Nov 1, 2013 14:55:00 GMT -6
Agreed. Have you had a chance to test it in the LS build before January though?
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Post by ライトロード on Nov 1, 2013 14:56:12 GMT -6
Agreed. Have you had a chance to test it in the LS build before January though? Using my card troopers as proxies for Raidens. It is simply amazing.
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Post by Yoh Komori on Nov 3, 2013 0:30:33 GMT -6
six warriors (raiden is a warrior, yes?) and no reinforcement? also how viable is celestia now? To me it seems like you could get away with dropping her for other things now a days.
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Post by ライトロード on Nov 3, 2013 10:42:03 GMT -6
six warriors (raiden is a warrior, yes?) and no reinforcement? also how viable is celestia now? To me it seems like you could get away with dropping her for other things now a days. No. Do you know how many times you mill through all of your targets and draw Rota? Too many. Celestia is just as viable as it always was. Opening that and Foolish always makes my day.
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Post by Yoh Komori on Nov 3, 2013 11:00:36 GMT -6
you see what you just did there? It's what you guys always used to fault me on when I sucked at making competitive decks: justifying a 1 off with another 1 off for a optimal scenario.(iven if your deck does support prime conditions for both cards!)
I'm not bashing foolish, wulf or clestia, I am saying 1 card ROTA has more utility as a one off than celestia (1 card) because of it's target count vs cost. celestia takes a summon card(ideal LS), herself, and likely will need cards to mill or targets for her to be use. ROTA (even if you're milling targets) has six chances to be useful, and it's only real cost is activation. also, it can't be veilered, so that is also a bonus.
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Post by ライトロード on Nov 3, 2013 12:09:55 GMT -6
you see what you just did there? It's what you guys always used to fault me on when I sucked at making competitive decks: justifying a 1 off with another 1 off for a optimal scenario.(iven if your deck does support prime conditions for both cards!) I'm not bashing foolish, wulf or clestia, I am saying 1 card ROTA has more utility as a one off than celestia (1 card) because of it's target count vs cost. celestia takes a summon card(ideal LS), herself, and likely will need cards to mill or targets for her to be use. ROTA (even if you're milling targets) has six chances to be useful, and it's only real cost is activation. also, it can't be veilered, so that is also a bonus. Not even an optimal scenario. I can't tell you how many times my only target left was either Garoth or Gardna when I was playing around with Rota. Michael makes Rota a lot more viable, I will give you that point. However, what would you suggest I drop to make room for it? The only card I can see would be Dark Hole, which would be a huge handicap in a LS format.
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Post by Yoh Komori on Nov 3, 2013 12:54:59 GMT -6
A lance, torrential or the aforementioned dark hole. hole has the surprise factor on it's side, where torrential tends to get popped (at least in my area) before it hits off, so IMO torrential is actually the optimal cut. but at the same time it's also a really tough cut.
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Post by ライトロード on Nov 3, 2013 15:42:01 GMT -6
A lance, torrential or the aforementioned dark hole. hole has the surprise factor on it's side, where torrential tends to get popped (at least in my area) before it hits off, so IMO torrential is actually the optimal cut. but at the same time it's also a really tough cut. 3 lance is a must. Stat mod (lack of 2 honest hurts), self protection (answer to bottomless, torrential, mirror, chain, prison, light mirror, starlight etc) is too good to cut. I like Torrent, just because it's a removal trap's that helps me fuel the graveyard while punishing my opponent's over-extension. As I said, the only thing I can really cut is Dark Hole.
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Deleted
Deleted Member
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Post by Deleted on Nov 3, 2013 15:56:11 GMT -6
This deck looks solid.How's it been playing? I will have to look at raiden to see what it does.I got alot of catching up to do on some new stuff.
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Post by ライトロード on Nov 3, 2013 16:05:11 GMT -6
This deck looks solid.How's it been playing? I will have to look at raiden to see what it does.I got alot of catching up to do on some new stuff. Well. Here is the basic idea. Level 4 light warrior tuner. 1700 ATK, 1000 DEF. During your main phase, it effectively acts like card trooper, permitting you to mill 2 cards, and it gains 200 Atk if you mill a LS monster, while also having the mandatory mill effect during the end phase.The card allows the player to mill 4 cards by itself.
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