soup
New Member
Posts: 73
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Post by soup on Sept 21, 2014 10:41:13 GMT -6
hmm, well, if 1 main deck BA is lvl 3 tuner, I wonder what the other will be.. It would be nice to have a main deck BA with some type of removal effect.
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Post by ragda on Sept 21, 2014 17:47:36 GMT -6
I don't think we would see many maindeck BAs that aren't LV 3 if any. After all, Scarm mainly searches for that specific Level.
Unless of course you weren't specifically talking about the levels and just talked about the one monster we do have some info on.
I too await the kind of effects those other BAs will possess. We already have a summoner from both grave and deck, as well as a searcher. Extra deck wise we have a grave retrieval and card removal. Perhaps we can see a BA monster that allows you to Normal Summon one more BA monster per turn or something.
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Post by Ursiel on Sept 29, 2014 9:57:28 GMT -6
Love this archetype! BTW tuner is lvl3 and its effect-
If you control a monster that is not a "Burning Abyss" monster, destroy this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Burning Abyss" monster. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card. You can only use 1 of the following effects of "(name), Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon it.
Looks like an ultra.
So much money going into this next set.
I use Karma Cut, played Divine Wrath too though. Wrath does work against Shaddolls, just have to think harder about how you play.
I also use 1 BLS, 1 Sorcerer, and 1 Raiza mained. Hate Supply Squad and don't use Upstart either. 3 Emptiness are mained, and main 2 Effect Veiler along with the pair of BTS. I use 1 Astral Force because Pleiades is too good. Also currently using 3 Mathematician as well as 2 Shaddoll Dragon. Surprisingly that flip is just as useful since opponent's expect it to be Scarm or Graff so the bounce helps. The MST effect works too, and the simple fact I have a main deck beater has won me games itself.
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Post by ragda on Sept 29, 2014 10:07:35 GMT -6
So here's the supposed effect of the BA tuner that was visually spoiled a while ago:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Burning Abyss" monster. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card. You can only use 1 of the following effects of "(name), Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon it.
Talking to my friends, I guessed him to have that SS itself effect as its "sent to gy" effect, which tends to be a thing for Tuners, and lo and behold that is the case. The draw 1 for Synchro Summoning though is crazy though! Stuff like that made me wonder if the TGU restriction for the "summonee" to not be used for Synchroing had this in mind way back when (of course I jest). This thing can still be used with TGU with the help of Birdman:
TGU -> Tuner Bounce Tuner for Birdman Make Virgil Use Virgil's effect, pitch this guy SS it back, and SS another BA in your hand Make Dante
Also, the picture seems to show it has 2100 DEF. Scarm was already a great wall to summon with Cir/Graff, but now this guy has the potential to block slightly bigger guys and summon itself back to block another.
EDIT: LOL I didn't post this as soon as I wanted to, but now I got ninja'd. I still gave a bit of extra info
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Post by ライトロード on Sept 29, 2014 10:55:05 GMT -6
I have no idea how I am going to adjust my main deck to accommodate the tuner. Extra deck is simple enough, though.
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Post by ragda on Sept 29, 2014 12:11:48 GMT -6
I'd probably run 1 or 2 of the tuner, depending on the variety of Synchros and other Tuners we'd use. Basically, one Tuner per Virgil in the Extra, though if you plan to play Birdman, one may be enough.
Another play with the Tuner, the more obvious one now that I think about it (no Birdman needed): TGU->BA Tuner Xyz Summon Dante Detach Tuner for Dante effect Resummon Tuner and maybe summon other BAs due to Dante or from your hand Make Virgil (even more effective if you didn't summon a BA from hand as fodder for this guy)
I also realized that by having this guy's "sent to gy" eff to summon itself back, it won't disrupt your future Graff/TGU plays and will be live every part of the duel. Pretty nifty for a decent sized wall.
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Post by troza on Sept 29, 2014 12:46:24 GMT -6
One question... it might be a stupid one... when he is used as a tuner in a synchro summon, you get him back right?
If so... this card is so going to be banned in the near future...
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Post by ライトロード on Sept 29, 2014 13:35:06 GMT -6
One question... it might be a stupid one... when he is used as a tuner in a synchro summon, you get him back right? If so... this card is so going to be banned in the near future... Banned? No. Limited? Definitely. Limit the tuner, limit/semi-limit tour guide, and you have balanced the deck. Right now, how my post-nech build will look is dependent on the effect of Fire Lake of the Burning Abyss.
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Post by ragda on Sept 29, 2014 14:39:40 GMT -6
Limiting the Tuner wouldn't even hurt as much until we get more BA Synchros, because his big selling point is that "Draw 1" after you Synchro with it. Even if you get him back, he just becomes another Level 3 for Dante and thus missing out on his draw effect. That said, being another meaty wall that can come back almost every time if you keep them from destroying it twice per turn, and even then, there is Cir and the trap card to "recycle" this fella.
Something tells me the Trap may gain notoriety after this set drops.
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Post by ライトロード on Sept 29, 2014 16:00:53 GMT -6
Oh, I knew that trap would see play eventually. Already have a playset, just in case.
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Post by troza on Sept 30, 2014 1:52:43 GMT -6
I already have 0 of that...
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soup
New Member
Posts: 73
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Post by soup on Sept 30, 2014 6:48:09 GMT -6
I was fortunate enough to pull 1 this weekend. Will probably open another DE soon.
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Post by Ursiel on Sept 30, 2014 17:09:40 GMT -6
I can't stop pulling the trap, I have 3 currently after getting rid of another 7 of them.
And right now The Organization is claiming the effect is fake. May very well be, but it could also be accurate and they are just upset someone leaked it before they could. Idk. Its all speculation right now, but I'm hoping the to gy effect is at least right.
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Post by ragda on Sept 30, 2014 17:39:58 GMT -6
Eh it is like a month early for it anyways, so I'm not so surprised if it was just a bit too early for its effect to have been revealed. No worries, there hasn't been any cards in the archetype that has been inherently bad (not even the Trap, and that only gets better with more monsters coming into the picture).
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Post by Ursiel on Oct 1, 2014 7:22:11 GMT -6
Very true. Cir is potentially the worst of them since he is dead in the early game, but once Dante hits grave he is so good.
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