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Post by Meat~Product on Jun 14, 2014 12:29:01 GMT -6
Shadfacts might be the biggest contender in the future format. I would suggest going over their counters and such. I'm not that familiar with the deck. You know the counters? Soul Drain is a big one. The biggest difference is that SIM only shuts off half of the deck and can still easily win with the artifact half. As well the powerlevel of artifacts and Shadolls to begin with.
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Post by Drillwarrior on Jun 14, 2014 12:31:08 GMT -6
No Shaddolls? You seemed very excited for them. Yang Zing and shads are my faves so far. As for mirrors I need to actually see what it is like myself. The mirror SUCKS in a nutshell. And about Soul Drain, unfortunately the card is at 1.
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Post by bystander on Jun 14, 2014 12:32:48 GMT -6
Yang Zing and shads are my faves so far. As for mirrors I need to actually see what it is like myself. The mirror SUCKS in a nutshell. Then that should be interesting.
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Post by BurnForGame on Jun 14, 2014 12:47:00 GMT -6
I need to test a new idea I just built the other night: I've modified my Chain Summoning Spirit Fifth Gadget deck, incorporating pairs of Hands into it. Now, it's more like Spirit Hand Chain Summoning Seventh Gadget. (I have better names for both, mind you, but the deck's construction wouldn't have made sense if I didn't go into detail there. )The Hands obviously give me even more free monsters and destruction to increase advantage, and alongside the regular Gadget/Spirit advantage tricks, I should be able to get lots of free Xyz and lots of thinning. I don't have time to put a list up right this second, but I want to test both versions first anyway because my recent experience with the first build makes it a strong potential candidate for use. However, I also want to modify the Train deck (the one that qualified in Asia) into my own sort of build to see how that feels. I like those Trains...
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Post by Yoh Komori on Jun 14, 2014 21:59:38 GMT -6
uria.dek style not artimis.dek style bystander.
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Post by bystander on Jun 15, 2014 7:52:01 GMT -6
uria.dek style not artimis.dek style bystander. Yeah I saw part of the conversation in the chat box (interesting @ how handy that area is). Sounds interesting.
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Post by JerkJerk on Jun 15, 2014 9:41:43 GMT -6
uria.dek style not artimis.dek style bystander. Yeah I saw part of the conversation in the chat box (interesting @ how handy that area is). Sounds interesting. And you have to remember then that Uria basically shits on the top decks when its summoned
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Post by Drillwarrior on Jun 15, 2014 11:54:53 GMT -6
Yeah I saw part of the conversation in the chat box (interesting @ how handy that area is). Sounds interesting. And you have to remember then that Uria basically shits on the top decks when its summoned Um, why? Bujins don't give a f*** It can still be BTH'd If it triggers Moraltach or Sanctum it's f***ed. Sanctum can be chained to summon. What Uria had going for it was before the priority change when you could drop it, call it's effect, and your opponent couldn't do anything. Now it's way too easy to respond to summon before it's effect.
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Post by ragda on Jun 15, 2014 16:27:59 GMT -6
Sadly, Drill hits it on the head. You'd need to be backed up by protection or negation to make Uria become worth the -3 (-2 after 1 pop, risky to attack that same turn too unless the opponent's backrow is cleared). Ironically, Trap Stun to start the play can help, though you'd still run into problems with Spells, and graveyard Trap effects (Sanctum, BTS kills this guy's ATK altogether iirc, Prisoner shuts down Uria's popping eff, etc.)
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Post by JerkJerk on Jun 20, 2014 14:51:07 GMT -6
Alright, anyways. Team Meeting this Sunday? New season of DN Circuit starts soon, we have a team and we need to get our decks in order. Drillwarrior, you good to help run this meeting or would a different time be appropriate?
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Post by Drillwarrior on Jun 20, 2014 15:08:16 GMT -6
Alright, anyways. Team Meeting this Sunday? New season of DN Circuit starts soon, we have a team and we need to get our decks in order. Drillwarrior, you good to help run this meeting or would a different time be appropriate? I have "work" 1-4:30ish EST and then I'm meeting a friend for dinner at 6:30. I'll probably want to shower inbetween them. So, Sunday before 12:30pm is probably good, but I'm busy most of the afternoon.
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Post by Yoh Komori on Jun 20, 2014 22:26:23 GMT -6
I can be on then.
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Post by bystander on Jun 21, 2014 7:58:53 GMT -6
If we can swing it around 9 am I think it would be better.
11:45 am - 1:15 pm on I am not available on Sundays.
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Post by JerkJerk on Jun 21, 2014 11:35:57 GMT -6
The 9 AM thing might not work for me because I finish work at like 2 AM tonight. However, I will try to be on for then so we can at least get these things done;
-Main 4-5 decks for each roster member -Setting up a DN Thread -Arrange "Practices" or some other sort of excuse to hang out and plan -Recruitment for a full 13 player roster
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Post by Meat~Product on Jun 21, 2014 13:16:08 GMT -6
I may not be able to make it but if I cannot I can post my decks here if need be.
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