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Post by WhiteLightning1 on Nov 20, 2013 10:48:45 GMT -6
Normal Mode:
Basically the Deck you see in the picture. I can use Synchro, and Xyz no problem, these days I use Fusion as a game ender. Each mode really determines how I intend to use my Xyz monsters. In this mode my main/favourite Xyz monster I like to summon is either HSDOoH, or Number 107 because I can discard cards such as Breakthrough Skill, TWSOL, and Normal Tuners I can revive with AESD whilst destroying opponents cards at the same time, or shutdown my opponent's face-up's with Number 107.
Gimmick Mode:
In this mode I focus on my Gimmick Puppet Xyz monsters and their Chaos Xyz forms. Whilst each Gimmick Puppet and it's Chaos Xyz form has a devastating effect especially Number 88 which can give me an instant win, this mode is a Gimmick in itself because since R-U-M Quick Chaos is a Quick-Play Spell Card, when I'm up against an opponent that uses a lot of Traps e.g. BTH, CED, PWWB, if any of these sorts of traps are sprung on my Gimmick Puppets I can use R-U-M Quick Chaos to summon the Chaos Xyz monster and the Trap will swing and miss.
Galaxy Mode:
In this mode I focus on my Galaxy-Eyes Xyz monsters. Neo GEPD has been a problem in the past, but by adding a copy of Soul Charge I can summon it at full power no problem, also I can use the trick from Gimmick Mode in combo with Number 107 and Number C107. Number 62 and Number 107 are by far the easiest to summon, and Number 62 can do some real damage with GEPD attached to it, and when it comes back after being destroyed.
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Post by Ursiel on Nov 20, 2013 10:58:44 GMT -6
With the at will ability to get a BEWD to hand, why no Trade-In? Also no Ravine to help thin deck and load grave?
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Post by WhiteLightning1 on Nov 20, 2013 11:57:44 GMT -6
I see where you're coming from with Trade-In, but with only 3 targets it's a bit of waste. As with loading the grave I use Dragon Shrine for that, a Normal monster in combo with TWSOL can fill the grave by 2 and thin the deck by 3. Also I can use other combos such as send Meteor Dragon and REBD to then fuse with Dragon's Mirror, or summon 1 of them first with Silver's Cry and Synchro Summon Stardust Dragon or Black Rose Dragon.
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Post by Ursiel on Nov 21, 2013 10:38:51 GMT -6
Similar note on the Cards of Consonance then, you have 6 targets but 4 of them can, and will, get sent to grave often for Dragon Shrine.
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Post by WhiteLightning1 on Nov 21, 2013 16:34:12 GMT -6
Good point. On that note I may swap COC for Trade-In because you are right I'll either be sending the Dragon-Type Tuners to the grave through Dragon Shrine, or Normal Summoning them for Synchro Summons. I did take your previous comment into consideration because my main focus with BEWD is summoning it through MWEOB, or AESD. Then it hit me that MWEOB can summon BEWD from the Graveyard.
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Post by Ursiel on Nov 22, 2013 11:37:01 GMT -6
Maiden shares that type of wide-spread summoning ability that the Hieratics first employed. One of the reasons I see her to get a ban hit at some point, no one card should be able to dictate that kind of change in the game state so easily or often.
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Post by WhiteLightning1 on Nov 22, 2013 19:11:39 GMT -6
Very True. The difference between Maiden and the Hieratics though is that there were 6 different Hieratics that could summon a Normal Dragon with their effects, whereas Maiden can only summon the BEWD. You can only summon 1 BEWD with Maiden per turn, with Hieratics you could carry on summoning as many Normal Dragons as you could and Xyz summon depending on how you used them.
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Post by Ursiel on Nov 23, 2013 18:21:06 GMT -6
The point I was making is almost any attempt to rid yourself of Maiden requires 2 resources to take care of it, and still have to deal with a full strength BEWD.
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Post by WhiteLightning1 on Nov 23, 2013 22:06:11 GMT -6
Ah I see. That is quite a good point, but then again so what if it's hit in the next format, that means extra space for extra cards.
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Post by Ursiel on Nov 24, 2013 9:29:52 GMT -6
It does, but I also doubt it will be done this list. Will most likely end up like RftDD did this format, went in untouched and then people abused it to the point where it has necessitated an outright ban. If it does get hit it would definitely open at least 3 spots, 2 for Maidens and 1 from BEWD.
Just realized that you aren't using One for One. Easily the fastest way to get your MwEoB onto the field.
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Post by WhiteLightning1 on Nov 24, 2013 14:41:30 GMT -6
I have actually been considering One for One from the beginning, but a problem I have is what to drop. I went back to the original Template I built this deck from, and the only solution I managed to come up with is side 3 of the traps and put 3 extra spells in, 2 CoC and a OfO.
I also managed to build up a side deck with some useful stuff. The only cards I'm not too sure on using are the Forbidden Lance's and the Pot of Duality's. I've been looking into Pot of Dichomoty because in decks like this I'd rather give up a Battle Phase than Special Summons. The only card I don't see Duality affecting too much is MwEoB.
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Post by Yoh Komori on Nov 26, 2013 1:46:17 GMT -6
It's funny how little changes between our styles of dragon deck year to year, yet those small things send us off on VASTLY different tangents.
Here are my fixes Whitelightning, I know you won't agree with some of them, but I've tried them on my side of this with solid results eariler this format.
-2 luster dragon -1 meteor dragon -1 REBD (1 color focus is better than dual eye color focus) -1 madien with eyes of blue -1 rider on the storm winds -1 white stone of legend
-2 cards of consonance -1 champions vigilance
+1 darkstorm dragon +2 risebell the star adjuster(maiden abuse) +2 bright star dragon(maiden abuse) +1 krebons/esper girl(preference)
+2 emergency teleport +1 dragon ravine +1 call of the haunted/compulsory (and I would trade those 2 consonance I left for trade in, as you'll have a dead tribute in hand more often than a dead LV4 or less monster).
your extra is not bad but due to my cuts does need a little upkeep
-1 meteor B dragon -1 #9 dyson sphere -1 Thunder End dragon +1 leviair the sea dragon +1 queen dragun djinn +1 ancient fairy dragon/star eater
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Post by WhiteLightning1 on Nov 26, 2013 6:30:49 GMT -6
Yo Yoh Komori. I was hoping to hear from you sooner or later. You are right about 1 thing there are some cards I don't agree with such as Dragon Ravine, I don't know what it is, but it just doesen't work for me in builds such as this. Also cards like Riseball the Star Adjuster, Bright Star Dragon, and Esper Girl I've never heard of until now. As you know a lot of my Blue-Eyes Decks I usually base the majority on Old Meta, the Extra Deck I've added Synchro and Xyz as time has gone by and you remember how my previous build was without current Meta. I will have a look into those cards you've reccomended and I will see if I can do something with the current build.
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Post by Yoh Komori on Nov 27, 2013 0:38:44 GMT -6
Yo Yoh Komori. I was hoping to hear from you sooner or later. You are right about 1 thing there are some cards I don't agree with such as Dragon Ravine, I don't know what it is, but it just doesen't work for me in builds such as this. Also cards like Riseball the Star Adjuster, Bright Star Dragon, and Esper Girl I've never heard of until now. As you know a lot of my Blue-Eyes Decks I usually base the majority on Old Meta, the Extra Deck I've added Synchro and Xyz as time has gone by and you remember how my previous build was without current Meta. I will have a look into those cards you've reccomended and I will see if I can do something with the current build. I know you stick with the old school, thats why I work forward. If I ever need to go back to the origins of the deckstyle we both share in common, I go and ask you, cause your build while evolved it is closest to my original builds, and tends to net me a good way to refresh and start to rebuild.
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Post by WhiteLightning1 on Nov 27, 2013 10:08:01 GMT -6
No school, like old school. I had a look into those suggestions you posted and I remember Bright Star Dragon, and I see how it abuses Maiden's effect, same with Risebell the Star Adjuster. I gladly dropped the Luster Dragon's for Bright Star, and by dropping both riders, and a copy of WSOL & MwEoB I was able to get Risebell the Star Adjuster and a copy of Krebons in, also dropping the Monster count to 21. I was able to add an extra Trade-In, as well as E. Teleport, CED, and D. Prison.
Now here's where it's going south. I couldn't get Darkstorm in without dropping required cards or putting the Deck count over 40. Also I couldn't drop Meteor Dragon or REBD due to the fact that REBD is my only access to Stardust Dragon without using situational combos. I eneded up siding Chalice for Teleport because of all the Maiden abuse Risebell and Bright Star have. I couldn't find a place in the Extra Deck for them so I sided Star Eater, LtSD, and QDJ. So I currently stand:
3x Blue-Eyes White Dragon Flamvell Guard Meteor Dragon Red-Eyes B. Dragon Blue-Eyes Shining Dragon 2x Bright Star Dragon Divine Dragon Apocralyph Honest Krebons 2x Maiden with Eyes of Blue Red-Eyes Darkness Metal Dragon 2x Red-Eyes Wyvern 2x Risebell the Star Adjuster 2x The White Stone of Legend
2x Dragon Shrine 2x Dragon's Mirror 2x Emergency Teleport One for One 2x Silver's Cry 3x Trade-In
Call of the Haunted 2x Champion's Vigilance Compulsory Eveacuation Device 2x Dimensional Prison Solemn Warning
Extra Deck
Blue-Eyes Ultimate Dragon Five-Headed Dragon Meteor B. Dragon Ally of Justice Catastor 3x Azure-Eyes Silver Dragon Black Rose Dragon Stardust Dragon T.G. Hyper Librarian 2x Number 9: Dyson Sphere 3x Thunder End Dragon
Side Deck
2x D.D. Crow 2x Effect Veiler Star Eater Leviair the Sea Dragon Queen Dragun Djinn 2x Forbidden Chalic 2x Pot of Duality/Dichomoty 2x Chain Dissappearence 2x Shadow-Imprisoning Mirror
I am gonna give the other build a shot first before considering switching to this, but under the circumstances I do like what some of this new stuff has to offer.
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