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Post by Drillwarrior on Mar 28, 2014 10:36:35 GMT -6
We might have to do that..
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Post by Drillwarrior on May 2, 2014 7:14:18 GMT -6
Opinions on using Kuribandit in this deck?
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Post by Ursiel on May 2, 2014 8:18:50 GMT -6
I've thought about it, but I just haven't been running enough monsters to make it worth while. That and most the S/Ts I'm using I'd rather draw into than potentially send into the grave and have to chose between upwards of 3.
Mathematician could be better to use.
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Post by Drillwarrior on May 2, 2014 8:21:48 GMT -6
That was what I was thinking as well. On the downside, it isn't searchable like Armageddon Knight is.
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Post by Ursiel on May 2, 2014 8:30:52 GMT -6
True, but it can work with dead Inzektors as Xyz material better. If your traps can keep Math alive and then the Inzektor gets Veilered or something.
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Post by Drillwarrior on May 2, 2014 8:32:59 GMT -6
True. Here, I'll make a pro/con for Bandit & math as both have merits for this deck. Kuribandit Pros - Dark for DaD
- TGU target
- Gets past Fiendish Chain
- Level 3
- can mill Hornet/Ladybug
- can search S/T
Kuribandit Cons - Can mill S/T you don't want to mill
- can mill monsters you don't want to mill
- Can't direct mill Hornet
Mathematician Pros - Level 3
- Direct mill Hornet
- Can draw
Mathematician Cons - gets stopped by Fiendish
- Earth so no DaD
Those are the pros/cons for both that jump to mind. Any pros/cons I'm missing? Thoughts?
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Post by Ursiel on May 2, 2014 9:11:20 GMT -6
Con for Kuribandit is that it can single handedly make DAD a dead draw if you hit monsters like most want it to do.
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