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Post by Drillwarrior on Jun 23, 2014 19:03:42 GMT -6
Honestly, I'm looking for something with decent stats that can detach for a Shadow Mist search easily. Everything I have in the extra deck can only detach if I want to A) Nuke B) Spin/Set C) Steal 4) Control Grave I'm looking for something a bit more... basic honestly. Ragnazero or blackship have atk that is a bit low for the job I need it for.
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Post by ragda on Jun 23, 2014 19:17:09 GMT -6
Cowboy for a quick bit of Burn? Crazy Box for a beater under Drain and possible luck-based detach. Excalibur/Blade Ninja for damage and detach? Excal will be great for dumping both ASAP for Miracle Fusion etc.
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Post by Drillwarrior on Jun 24, 2014 8:45:46 GMT -6
Cowboy for a quick bit of Burn? Crazy Box for a beater under Drain and possible luck-based detach. Excalibur/Blade Ninja for damage and detach? Excal will be great for dumping both ASAP for Miracle Fusion etc. Tested Blade Armor. He's in for good, won me two games. Also, I did this. To help understand what this deck needs for consistency of the opening hand and opening plays, I’ve decided to play 10 singles in TCG/OCG Rated on Dueling Network. Game One Win RPS, go first. I open Mask Change, an E-Call, and backrow. It’s a mirror match, and I have better backrow, better plays. Blade Armor and Dark Law clean house and I win without taking damage. 1-0 Game Two Lose RPS, go second. Opponent is running a Monarch/Tribute strat as he opens March of the Monarchs a face-down monster, a face-down S/T, and Necrovalley. I’m thinking Gravekeeper’s Spy facedown. My turn, I push Alius and it’s a set Ambusher. He goes Rite of Spirit and normal summons Heiratic. I spark Necrovalley on attack, but suffer two direct attacks. I however drop ABS0 and Castel to clear his field and run over things. Pretty quickly win from there. 2-0 Game Three Lose RPS, go second. Opponent is playing LS Dragon Sworn, and going first before I can get a Dark Law going. Phoenix Wing delays a JD a turn. Or so I think until my opponent gets it right back with Recharge. ABS0 Nuke and Honor ARK almost save me. But there are too many JDs and Dragon Rulers flying around. Until I topdeck BUBBLEMAN WITH NO CARDS. His draw 2 turns the game thanks to Exciton and some Mask Charge plays. COMEBACK TIME! 3-0 Monk almost proved a dead draw. Bubbleman proves to be a saving grace. -1 Summoner Monk +1 Bubbleman Game Four Win RPS, go first. Open AHL into Shadow Mist into Mask Change. Set Mask Change and a pair of PWWB. Mask Change chain to MST, he goes Monk and gets Bubbleman and Mask Change Second’s it, PWWB Bubbleman. Opponent rage quits the duel. 4-0 Game Five Lose RPS, go second. Opponent is playing Star Seraphs, and I opened badly with 3 monsters (Shadow Mist, Monk, Bubble) and a pair of CotH. Not good. I OTK him on my second turn. 5-0 Game Six Win RPS, go first. Open poorly on a level even worse than the last game. Opponent opens poorly as well with Shaddolls and Dark Law swings the game in my favour. 6-0 Game Seven Win RPS, go first. AHL into Shadow Mist. Dark Law crushes Beelze zombies. 7-0 Game Eight Win RPS, go first. Worst hand I’ve had yet. Against LS. Things look bleak, and I make my first big missplay of the day as well. First loss of the day. Damn. 7-1 Game Nine. Win RPS, go first. Make Dark Law and my opponent scoops. He was running LS. 8-1 Game Ten. Win RPS, go first. Dark Law is a god against Lightsworn, which the OCG/TCG area is filled with. Opponent almost makes a comeback with Exciton, I chain CED, and my opponent is under the impression that it actually negates exciton, before I can explain it doesn’t he says “suck m ydick” and rage quits the duel. That’s a freebie I guess. 9-1 Conclusion: Opening hands for this deck are quite solid. The topdeck/comeback potential is near unlimited for the occasional bad hand or sub par hand. Now to work on the side-deck I guess. OP Updated with -1 Monk -1 Shining +1 Bubbleman +1 Blade Armor.
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Post by Meat~Product on Jun 24, 2014 9:32:48 GMT -6
Really wanna know what happened Game5.
How resilient do you think a deck like this gets game2?
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Post by Drillwarrior on Jun 24, 2014 9:44:45 GMT -6
Really wanna know what happened Game5. How resilient do you think a deck like this gets game2? Oh, yeah, that. I was wondering if someone would ask about that. I had drawn PWWB as my 6th card. Set monk I think. PWWB'd him on his EP or something, shadow mist searched Alius. Drew Miracle. Normal the searched Alius, set miracle, SS'd bubble. Honor ARK. Stole his monster. Miracle ABS0 Swing with both, CotH the Shadow Mist, search Mask Change. Swing. Mask Change. Game. Something like that. I'm thinking pretty resilient, HEROs were always a decent deck in siding in my experience. But I need some help with the side deck so I can figure that out. Oh, also, I assume you were a fan of the Game Three comeback?
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Post by Drillwarrior on Jun 25, 2014 7:27:28 GMT -6
Bumping up this deck.
Any thoughts/suggestions? I could also use help with the side deck.
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Post by bystander on Jun 25, 2014 13:09:10 GMT -6
Blackship is the better choice IMO since the meta is swarming with hands. Only issue is that the monster has to be face up. Beefier stats, Utpoia could burn it overlays to stop hands from attack into it. Only thing stronger I ma thinking of is Gem Knight Pearl but that works better with mind control.
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Post by Drillwarrior on Jun 25, 2014 14:09:59 GMT -6
Blackship is the better choice IMO since the meta is swarming with hands. Only issue is that the monster has to be face up. Beefier stats, Utpoia could burn it overlays to stop hands from attack into it. Only thing stronger I ma thinking of is Gem Knight Pearl but that works better with mind control. Late to the party much? If you had read the other posts you would notice that I chose to run Blade Armor Ninja. Please read before posting.
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Post by ragda on Jun 25, 2014 14:50:02 GMT -6
Probably didn't see that there was a second page.
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Post by Drillwarrior on Jun 25, 2014 19:12:15 GMT -6
Any side-deck ideas guys?
Keep in mind, it is OCG/TCG so I'm seeing a lot of LS, Dragonsworn, Shaddolls, and HERO mirror matches.
Debating cutting Summoner Monk for a Breakthrough Skill/Solemn Warning though. Debating cutting CED for something that stuns a bit longer like PWWB, or outright gets rid of a problem. Solemn Warning/Black Horn/Traptrix Nightmare/etc. (JD is a bi*ch)
Opinions?
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Post by Yoh Komori on Jun 25, 2014 19:42:31 GMT -6
run void trap hole or TTHM
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Post by Drillwarrior on Jun 25, 2014 20:09:37 GMT -6
run void trap hole or TTHM Consistency is the name of the game Ape. Void is too situational. Unsure what TTHM is. Did you mean TTHN? Traptrix Trap Hole Nightmare? Considering it, again, I want something a bit more free form. Was thinking maybe Breakthrough Skill. Thinking a Solemn Warning over monk, and then I'll test and see if CED needs to be cut for something else as well. Still looking for Side-Deck ideas.
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Post by Drillwarrior on Jun 26, 2014 8:39:41 GMT -6
Thinking a Solemn Warning over monk, and then I'll test and see if CED needs to be cut for something else as well.
Still looking for Side-Deck ideas.
bump.
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Post by bystander on Jun 26, 2014 10:49:12 GMT -6
Probably didn't see that there was a second page. This. Side deck ideas: LIM, D.D Crow, Vanity's Emptiness (pretty easy to turn "off" in a deck like this) pretty much anything that can be used against the meta. Unless you were looking for something else entirely. Give us some direction inot what you were thinking for the side, being vague isn't going to help us help you. Surprised you didn't have Warning, CED, BTH already mained. Those are automatics staples I add when I start deck building.
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Post by Drillwarrior on Jun 26, 2014 12:53:21 GMT -6
Probably didn't see that there was a second page. This. Side deck ideas: LIM, D.D Crow, Vanity's Emptiness (pretty easy to turn "off" in a deck like this) pretty much anything that can be used against the meta. Unless you were looking for something else entirely. Give us some direction inot what you were thinking for the side, being vague isn't going to help us help you. Surprised you didn't have Warning, CED, BTH already mained. Those are automatics staples I add when I start deck building. Hand Traps create problems with Bubbleman. Vanity creates consistency issues. LIM could be good, messes a bit with Koga or Exciton, but not enough to worry. I'm looking mainly for spell or trap side cards so they don't clash with Bubbleman. Solemn Warning wasn't main decked initially due to space. I have Monk, 1 Mask Charge, and maybe CED that will get cut for other things.
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