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Post by Shadwen on Jun 15, 2014 21:32:30 GMT -6
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Post by Drillwarrior on Jun 16, 2014 16:15:16 GMT -6
Don't need Iron Core, if you play it right you shouldn't have a problem revealing. And in a pinch Diamond Core can protect. I'd cut Trap Hole, there isn't that much that normal summons that it's GOOD against. Traptrix say no. Hands say summon. Etc. Dark Hole should be in here, this deck has trouble reclaiming field if it loses the advantage. I'd try and fit in Wiretap, Sandman doesn't play well against Sanctum. Also not a huge fan of D.D. Warrior Lady in this, she plays too slow and has crappy stats. I see her good against Hands, but not too much else. Too easy for the opponent to just trap her. And if you set her you run the risk of her dying to something you don't care about.
So -1 Iron Core -1 Trap Hole -2 D.D. Warrior Lady +1 Dark Hole +2 Wiretap +1 something else. Maybe another CotH or a teched Traptrix Dio.
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Post by Shadwen on Jun 16, 2014 17:13:03 GMT -6
I see your points, valid.
trap hole hits geargias.
besides that i like the recommendations.
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Post by Drillwarrior on Jun 16, 2014 17:45:42 GMT -6
The Rock Gym gave me a decent amount of experience with this deck.
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