Key
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Posts: 74
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Jun 8, 2014 23:34:19 GMT -6
Post by Key on Jun 8, 2014 23:34:19 GMT -6
I'm slightly paranoid. I love this deck and I love the way it works and how I can manipulate it so elegantly. The the release of PRIO ruined many things. Recently, I took out 2 Duality for 2 Skill Prisoner and I'm expecting great results from it. The problem is, I now don't have draw power. It doesn't seem like a big deal, but take a look at the meta, or just the decks that have been topping: HAT, Infernities, Geargia, Fire Fist Hands, Maldoche, or even Chain Burn. It seems sketchy ... can a deck without draw power really win? And I don't mean average draw power, I understand that I have Barong and Tenki and Myrmeleo. But I'm talking about decks that give an excessive card space to searching or drawing the deck. For example, earlier this format, before Soul Charge was even out, I ran 2 Car Car D, 2 Duality, and 2 Generation Shift along with Tenki and Barong. Now that's what I call draw power. Any advice?
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Post by Drillwarrior on Jun 9, 2014 8:38:02 GMT -6
Well, the thing that jumps out at me is, ratio wise, 3 Artifact Trap to 3 Artifact Monster? Isn't that a bit cloggy?
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Key
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Posts: 74
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KFC
Jun 9, 2014 16:26:50 GMT -6
Post by Key on Jun 9, 2014 16:26:50 GMT -6
It's definitely weird and perhaps cloggy theory-oh-wise. I would love to have the most effective ratio if possible. But I'll have to try and justify 3 of each. I definitely want to draw Sanctum, it's one of the best cards and it's definitely one of the cards that make Artifact so fearsome. So by default, I want to run 3 to draw it faster.
If in other decks, you're trying to splash only the blue artifact in, you'd probably run 2 Artifact and 3 Sanctum so you don't draw the Artifact as often as Sanctum, statistically speaking. However, in this deck, as long as I have Yaksha, I don't mind drawing the blue artifact because it works with Yaksha as well.
Once again, my justification makes sense but I definitely am open to an effective ratio.
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KFC
Jun 9, 2014 16:49:13 GMT -6
Post by oooxp on Jun 9, 2014 16:49:13 GMT -6
what happens when you draw into an artifact?
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KFC
Jun 9, 2014 16:55:03 GMT -6
Post by Drillwarrior on Jun 9, 2014 16:55:03 GMT -6
It's definitely weird and perhaps cloggy theory-oh-wise. I would love to have the most effective ratio if possible. But I'll have to try and justify 3 of each. I definitely want to draw Sanctum, it's one of the best cards and it's definitely one of the cards that make Artifact so fearsome. So by default, I want to run 3 to draw it faster. If in other decks, you're trying to splash only the blue artifact in, you'd probably run 2 Artifact and 3 Sanctum so you don't draw the Artifact as often as Sanctum, statistically speaking. However, in this deck, as long as I have Yaksha, I don't mind drawing the blue artifact because it works with Yaksha as well. Once again, my justification makes sense but I definitely am open to an effective ratio. If you want to run 3 Sanc, you could add a copy of Scythe to both improve consistency on Sanctum, and allow you to stun xyz rushes and stuff.
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Key
New Member
Posts: 74
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KFC
Jun 10, 2014 2:07:35 GMT -6
Post by Key on Jun 10, 2014 2:07:35 GMT -6
I updated my deck, it now no longer runs the Traptrix engine because I liked the Double Cyclone idea a lot more. what happens when you draw into an artifact? Artifacts work with Yaksha if Yaksha destroys it during the opponent's turn. It's definitely weird and perhaps cloggy theory-oh-wise. I would love to have the most effective ratio if possible. But I'll have to try and justify 3 of each. I definitely want to draw Sanctum, it's one of the best cards and it's definitely one of the cards that make Artifact so fearsome. So by default, I want to run 3 to draw it faster. If in other decks, you're trying to splash only the blue artifact in, you'd probably run 2 Artifact and 3 Sanctum so you don't draw the Artifact as often as Sanctum, statistically speaking. However, in this deck, as long as I have Yaksha, I don't mind drawing the blue artifact because it works with Yaksha as well. Once again, my justification makes sense but I definitely am open to an effective ratio. If you want to run 3 Sanc, you could add a copy of Scythe to both improve consistency on Sanctum, and allow you to stun xyz rushes and stuff. I'll look more into this. I'll discuss this idea with others and see what they think. I'm trying to think what decks would be hurt by Scythe a lot.
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KFC
Jun 10, 2014 8:17:11 GMT -6
Post by Drillwarrior on Jun 10, 2014 8:17:11 GMT -6
I forget what's "meta" at the moment. But, Geargia, Dragon Ruler, Mermail, etc.
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Key
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Posts: 74
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KFC
Jul 25, 2014 11:16:39 GMT -6
Post by Key on Jul 25, 2014 11:16:39 GMT -6
In case anyone doesn't really follow DN's ranking board - I don't myself but this is a special occasion - a rank #2 player is using fire kings in rated duels.
I'm not implying anything about rated. I just want to mention that a good rating doesn't mean very skilled.
I watch about 10 matches from this guy and this is what I concluded: 1. This guy sucks at dueling 2. He draws very well. A very lucky guy 3. His rulings are pretty bad 4. Some of his card choices don't compliment the deck
His fire king deck runs Hands and Skill Drain. I think he ran Supply Squat early on but took it out. I agree with his decision on Supply Squat, it isn't that great in Fire Kings in my opinion. It's probably best at one or two, just a few draws is nice.
Initially, I didn't agree with the Hands. I originally had the idea of running Fire Kings like HAT, but I decided against it and my friend mentioned that Hands don't work with Garunix. Slowly, I realized Hands are quite an impact for the deck and it can do some damage such as bait backrow and protect the Fire King cards.
I just don't like Skill Drain, it limits the deck's potential. It'd be okay if it were a side card but he has it in the main deck.
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Key
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Posts: 74
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Jul 28, 2014 1:00:56 GMT -6
Post by Key on Jul 28, 2014 1:00:56 GMT -6
I updated the deck. It's been doing well so far, granted I only dueled against(some kind of meta) Infernities twice, but I won 2-0 each time.
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Key
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Posts: 74
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Aug 13, 2014 11:35:49 GMT -6
Post by Key on Aug 13, 2014 11:35:49 GMT -6
Deck does well for the most part I have difficulty against HAT but that's all I see, maybe Mermails when they go off with Soul Charge But against Sylvans, it's a really good match up unless they get out Vanity while I have no outs. But sometimes, when I'm in trouble, Hands save the day
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