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Post by Shadwen on May 6, 2014 0:49:56 GMT -6
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Post by troza on May 6, 2014 7:05:57 GMT -6
Don't you use extra deck in here?
And why so many traps dedicated to stop attacks? And what is the last one?
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Post by Shadwen on May 6, 2014 9:10:14 GMT -6
working on extra deck need help
The last one is W Nebula Meteorite.
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Post by ragda on May 6, 2014 10:40:54 GMT -6
Maybe Widespread Ruin over Sakuretsu Armor so you don't target?
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Post by bystander on May 6, 2014 12:37:23 GMT -6
Widespread ruin is fun.
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Post by Drillwarrior on May 6, 2014 14:52:07 GMT -6
So many traps that stop attacks in a very destruction based/trapstun using format? Seems unwise.
3 lance when a lot of your cards are going to be face-down? Might want to try some Skill Prisoner in this, it can stop Honor Ark, Dracossack, Big Eye, and a few other xyzs and things while also protecting your s/t or face-down monsters.
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Post by bystander on May 7, 2014 9:51:14 GMT -6
Skill prisoner is a good call.
Should also consider something like Trapwire, to stop Trapstun.
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Post by Drillwarrior on May 7, 2014 11:52:58 GMT -6
Why not just run Seven Tools over Trapwire? It's not like he needs the LP for Soul Charge, and with everyone running around with Upstart he should have 1k to spare.
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Post by bystander on May 7, 2014 12:05:15 GMT -6
Either of those counter traps would work.
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