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Post by Meat~Product on May 4, 2014 21:57:40 GMT -6
Slap the meta IN THE FACE!
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Post by Drillwarrior on May 5, 2014 7:06:17 GMT -6
Why the triple Magic Cylinder? It seems like you'd want something that stops destruction as Mother Griz is a battle searcher, and your deck relies a lot on backrow.
Also, why triple DNA in the side deck? That confuses me.
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Post by Meat~Product on May 5, 2014 14:13:12 GMT -6
Triple Cylinder helps to fight all the Soul Charging that is going on in TCG right now, although completely reasonable to drop it down to 2.
I usually just ram Grizzly, only set when I KNOW they'll smash it.
DNA stops Bujins dead and Firefists/Geargia/Gadgets take a hit from it.
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Post by Drillwarrior on May 5, 2014 14:15:50 GMT -6
Right, forgot people finally started using Bujins. And cylinder for Charging is good, IMO you might rather use something like Ceasefire or Just Deserts, a huge charge play that costs enough life for cylinder to end the game will probably result in negation (Quasar) or backrow destruction.
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Post by troza on May 6, 2014 7:07:54 GMT -6
If you're so affraid of soul charge, why not use Lava Golem in the side? Summon him, set Magical Cylinder... that's 4000 damage... with 2000 more (at least) from soul charge...
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