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Post by Shadwen on Mar 8, 2014 14:49:41 GMT -6
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Post by Ursiel on Mar 8, 2014 15:35:56 GMT -6
Why GBs? I can't help here, totally can't play them.
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Post by Shadwen on Mar 8, 2014 15:50:47 GMT -6
It has one of the best effect negation cards in the game.
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Post by Yoh Komori on Mar 9, 2014 0:38:03 GMT -6
holes and HPB's seem ick to me.....I'd rather icarus (as I mentioned in chat) and like skill prisoner/ breakthrough skill...or even something like tech defensive tactics and a lone copy of scrap iron (this is good, it keeps them swinging at your monsters, it eats mst, and if it works, it keeps you deciding the battle step, and them just swinging blindly.)
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Post by thursday on Mar 9, 2014 1:26:40 GMT -6
holes and HPB's seem ick to me.....I'd rather icarus (as I mentioned in chat) You're kidding right? The only way to play Icarus in GBs is in a dedicated build, and even though its stupid.
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Post by ALZ on Mar 9, 2014 7:17:40 GMT -6
I honestly have never seen the point in 2 Murmillo, you never want to see Murmillo in your opening hand and running two just maximizes that chance. Don't exactly like the Horns in here either, I'd probably cut them.
I'd probably run a lone copy of Thunder King, works great with the stun aspect of the deck. I actually kind of like the Holes in here, have you considered running a copy of Traptrix Myrmeleo? It does work amazing in these types of decks, searches out your Holes, and is another LV 4 for a Rank 4 XYZ.
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Post by bystander on Mar 9, 2014 8:14:57 GMT -6
Some of these suggestions do make a lot more sense.
TKRO and the Traptrix would work very well in this.
Always did like Breakthrough skill, since it negates all they way to the end phase of the turn.
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Post by Cranium on Mar 9, 2014 8:17:38 GMT -6
holes and HPB's seem ick to me.....I'd rather icarus (as I mentioned in chat) You're kidding right? The only way to play Icarus in GBs is in a dedicated build, and even though its stupid. This is true -- In regards to 2 Murmillo....... I suggest you count the amount of time you lose by drawing Murmillo vs amount of time you lose because you don't play it (0 copy maindeck) and form your own conclusion. Might want to do the same for other GBs especially Retiari and Hoplo too One of the easiest way to lose with GB is by bricking on 2+ monsters and if one of the monster is the card you do not want to draw....is like giving away free win. Vanillas + veiler is just awful combination and you have 12 vanillas (excluding Tenki). You do not want Veiler when you have a dead Chariot and is redundant when Chariot is live. What is Veiler for? Another thing to consider, Trap Hole only deals with 1 summon...yet you're playing THREE Veiler. That other hand trap which can deal with 2+ summon just seems like a better proposition to me
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