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Post by ragda on Mar 8, 2014 2:45:52 GMT -6
Here's the more focused, OTK version of my beloved DEF.deks!
Ouch! [DEF.OTK] (40 cards):
Monsters (11): 3 Big Shield Gardna 3 Stone Statue of the Aztecs 3 Stronghold Guardian 1 Destiny HERO Defender (all I can find atm) 1 Morphing Jar #2
Spells (4): 3 Pot of Duality 1 Reinforcement of the Army
Traps (25): 3 Reckless Greed 3 Battle Mania 3 Skill Drain 3 D2 Shield 3 Metal Reflect Slime 3 Dark Bribe 2 Ojama Trio 2 Cross Counter 2 Fairy Box (ultimate lucksack card) 1 Inverse Universe
Extra and Side aren't really set in stone yet. Extra would love to have Number 52: Diamond Crab King, but alas, that's OCG only atm.
Stuff I'm considering for Main or Side: Upstart Goblins (I can easily make back that 1000 LPs I give with the OTK) Discord (the only they can really do to Ojama Trio tokens other than destroying them outright) Vanity's Emptiness (I would use it similar to Discord, though it's more double-edged because of the conflict with Trio or Slime afterwards) Imperial Custom/Fake Trap (if it gains more Continuous Trap cards) Broken Blocker (for when the defense is breached, +1) Lava Golem (remove problematic monsters, let them run into my stuff then buff it, it burns too if Drain isn't up)
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Post by Drillwarrior on Mar 8, 2014 9:23:34 GMT -6
Why Ojama trio? Seems like you aren't ever going to be attacking and you don't have much draw power so how much do you actually see it and battle mania?
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Post by ragda on Mar 8, 2014 11:13:48 GMT -6
Hence the triple Duality and triple Reckless. It and Battle Mania + a DEF set-up IS the OTK. Also, Trio comes in handy for locking up the opponent's zones, so unless they got a Tuner or something like Needle Ceiling, they're going to have to sit this one out.
If I draw the ideal hand of Trio + Mania + Stone Statue/Metal Reflect/DHERO Defender (I hope to find more and replace Gardnas), that's 8000+ of damage.
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Post by Ursiel on Mar 11, 2014 8:57:31 GMT -6
Ever thought of Heat Wave? Since you'll be setting anyway, could give you more turns to get bigger DEF out.
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Post by ragda on Mar 11, 2014 13:44:43 GMT -6
The deck can't do up a grind game so -1'ing for a better set-up is quite hard. When I do find something to complement Heat Wave, I'll for sure try it out. It's not like I'm running Ghostricks that basically fuel their own plays but need the first few set-up turns before they really get going.
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Post by Ursiel on Mar 12, 2014 14:05:50 GMT -6
Mostly a random thought since I'm giving it a shot in Raccoons.
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Post by ragda on Mar 12, 2014 20:16:09 GMT -6
That makes more sense since you do get some "cards" back out of it. Set a Tantan, summon out something next make Sandayu for a basic play.
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