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Post by JerkJerk on Jan 21, 2014 18:11:05 GMT -6
Basic concept, it's a Rank 3 engine that spams some of the dumbest opening plays from the past few years. Whether it be Shi En, Madolche Hootcake spam or setting up for Hyunlei, the deck has numerous options to fiddle with and a deplorable amount of free summons to work with. Posting this so Rich can see it, and if anyone has thoughts for Dawson pre-testing.
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Post by Drillwarrior on Jan 21, 2014 18:47:37 GMT -6
The thing that springs to mind just looking at this, you only have three ways to get Hero Kid's effect off. 2 Captain 1 Truth Seems a bit low, but if you haven't tested it's hard to tell I guess.
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Post by JerkJerk on Jan 21, 2014 21:17:32 GMT -6
There was also Pinpoint Guard, Soul of Silver Mountain and such. Invoker, Colossal Fighter and Redox were all in this deck at one point too.
Needless to say, the deck has a lot of little engines going on so it's hard to mesh everything well.
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Deleted
Deleted Member
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Post by Deleted on Jan 23, 2014 4:35:25 GMT -6
I wonder how it's been playing.I need to rebuild my hero kid deck.
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Goku
New Member
Lookin' for a Ditto Friend Safari. :)
Posts: 3
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Post by Goku on Jan 27, 2014 18:28:04 GMT -6
It seems like everything that got packed in here's just too much. You'd have a much better time in testing if you tried to focus on one thing consistently.
I understand that consistency is what was being attempted here, but after losing Redox, Pinpoint and some other piece of Hero Kid's game, it seems too gimmicky. Beyond that, without having much use for them, and still being over 40 cards, you could pretty easily make the argument to just lose it and find two more cards to put in, bringing the deck to a more stable overall count anyway.
Just something to think about.
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