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Post by BurnForGame on Nov 7, 2013 22:11:38 GMT -6
Total: 41Monsters: 203 Tuningware 3 Darksea Rescue 3 Cyber Valley 3 Krebons 3 Psychic Commander 3 Silent Psychic Wizard 2 Serene Psychic Witch Spells: 183 Machine Duplication 3 Emergency Teleport 3 Mystical Space Typhoon 3 Scapegoat 2 Swords of Revealing Light 1 De-Synchro 1 One for One 1 Mind Control 1 Dark Hole Traps: 33 Call of the Haunted This has been the best of my Darksea Framework decks and with Scapegoat Unlimited, that should only continue. It uses E-Tele to perfection here, pulling the much-needed Tuners out of nowhere. Wizard combines with Esper Girl for Synchro chains that make Hyper Librarian very happy. De-Synchro is just underrated as heck in this type of deck.
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Post by g1nz0 on Nov 8, 2013 2:55:15 GMT -6
This reminds me of an odd IRS Synchro. Why no IRS?
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Post by Ursiel on Nov 8, 2013 15:17:03 GMT -6
Doesn't Machine Duplication pretty much fulfill that role here?
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Post by Drillwarrior on Nov 8, 2013 21:06:23 GMT -6
So, it's synchro spam pretty much? What's the extra like for it?
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Post by Ursiel on Nov 8, 2013 21:12:14 GMT -6
It's very much synchro spam. I have yet to really get him to show an extra for this, although it can hit just about anything you might want it to between 2 and 9. 10 and 11 take a lot more finesse, and more setup than I've seen him do as of yet.
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Post by g1nz0 on Nov 9, 2013 4:11:57 GMT -6
Doesn't Machine Duplication pretty much fulfill that role here? It'd just add more versatility. Like a 2-2 ratio since Dup can't bring out more Krebons off of a Teleport, but overall just an idea.
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Post by Ursiel on Nov 9, 2013 10:37:56 GMT -6
True, guess we'll have to wait til BFG gets back to fill us in on what prompted the decision since his framework thread outlines that IRS is an option when space allows.
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Post by g1nz0 on Nov 9, 2013 16:40:26 GMT -6
Well then that is my fault for not reading that. =(
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Post by BurnForGame on Nov 9, 2013 18:05:06 GMT -6
g1nz0: I actually prefer to have triple Dupe so I can use it as early as possible. It's very much beneficial to be able to build resources the way this deck does ASAP. Having the three non-Tuners on the field means a lot more to this deck than having multiple Tuners. Also, using IRS early on a Tuner could lead to situations in which I have to Synchro into something I don't really want yet so my Tuners don't get destroyed next turn. Also, it can lead to times when I need E-Tele to pull a Level 2 or 3 from the deck for a specific Synchro, but I can't because they have all been used. That's not the worst thing if I merely draw the Tuner after a Dupe Synchro because E-Tele's okay with that, but if all Tuners of the Level I need were pulled from the Deck with IRS, I'm thoroughly stuck, and would need to burn a Call (if one's even set) just to avoid a completely avoidable disaster. Drillwarrior: It's one Slacker Magician (for use in emergencies only, when you have to Dupe just to put monsters on the board for stalling) plus Synchros from 3-11, save for Level 10. (You can also side Decisive Arms against LIGHT decks. Ware and Synchros do allow access up that high with some planning.) I don't post Side Decks or Extra Decks because, in my mind, they are the most playstyle-dependent, subjective parts of a deck. I will say that, as this deck's more than slightly tilted toward summoning Overmind Archfiend, I also have Nightmare, Lifetrancer (used with E-Tele to summon Hyper Psychic Blaster) and Thought Ruler in here. They're by no means necessary, but I choose to use them because they are what I want here. I'd love for people to check out the Darksea Framework, though. I added the link to the OP here, as I will for any future Framework Decks I post.
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Post by g1nz0 on Nov 9, 2013 18:12:57 GMT -6
Well you are also not showing an Extra Deck so I can't really see the direction of the deck in that regards, that is why it was just a loose suggestion.
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Post by BurnForGame on Nov 9, 2013 19:09:08 GMT -6
Haha, fair enough. I couldn't post an Extra for a deck where I know mine is not the one that would be the common one, though. That would be doing the deck a disservice, of course. Anyway, it's worth noting that this can even reach Star Eater. This deck tends to grind games out, using situation-ideal Synchros to counter the opponent as needed. I suppose it's a strange sort of Anti-Meta in that regard. Because the Anti-Meta part of the deck essentially centers around the Extra, I feel this deck can (and maybe should?) side 2-3 Synchros, depending on the ones mained.
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Post by g1nz0 on Nov 9, 2013 20:01:31 GMT -6
That's an interesting thought. I've often wondered why Synchros are very rarely Side Decked, although I am as guilty as anyone for not doing this except for the Six Samurai days. I would Side Deck a copy of Orient Dragon depending on what I was playing.
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Post by BurnForGame on Nov 9, 2013 20:27:03 GMT -6
I feel that if Xyz were not around, a lot more Synchros would be sided. It's not something everyone thinks about, but a lot of decks that Tune have the ability to switch their Extra, not just their Main, to better counter what they are facing as they go. A deck like this that can tear through the Extra can really abuse that mechanic!
Orient Dragon is the perfect example, but cards like Catastor fall under the category as well. It also lets a deck like this switch between Balmung and Armory Arm depending on what is needed. That way, I could conceivably side in Colossal Fighter and even try to play toward that fun OTK. The limit is hard to find here...
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Post by g1nz0 on Nov 9, 2013 20:32:52 GMT -6
I feel different in regards to Catastor. Like say for instance I was choosing between Catastor and Armades, I would Side Armades and keep Catastor in the Extra since he is much more flexible/applicable.
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Post by BurnForGame on Nov 9, 2013 20:46:38 GMT -6
There's no problem with that! Any specific Synchros of the same Level (like Orient vs. Vulcan) could be covered between the main and the side in a deck like this, playing off what the opponent reveals in Game 1 to better serve this deck's needs. The use of De-Synchro technically allows Synchros with effects that activate on summon to be that much more dangerous, and the cards De-Synchro causes to be drawn can change the Synchro you even want on the field! It's all very synergistic. I love it...
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