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Post by JerkJerk on Nov 7, 2013 14:43:47 GMT -6
This is more of a fun deck, and since Shock Master is dead, it isn't nearly as good, but this deck does have it's perks. Basically this deck either sets up a 4 XYZ field, Burn for the rest of damage or little Gadget rush with Limiter.
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Post by thursday on Nov 7, 2013 15:38:04 GMT -6
What about Ceasefire or Secret Barrel? I'd also use Legacy of Yata-Garasu over Jar of Green just in case you run into a Tsukuyomi or something.
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Post by Drillwarrior on Nov 7, 2013 19:31:25 GMT -6
Deck looks really fun. Do you ever feel you need more removal however?
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Post by g1nz0 on Nov 7, 2013 19:54:11 GMT -6
Should be running a version of this soon around locally for funs. What about Ceasefire or Secret Barrel? I'd also use Legacy of Yata-Garasu over Jar of Green just in case you run into a Tsukuyomi or something. It's not a Burn deck, though. Deck looks really fun. Do you ever feel you need more removal however? The deck should get this from the Extra Deck. A thought I have considered is double Diamond Dire Wolf in the Extra.
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Post by BurnForGame on Nov 7, 2013 21:47:25 GMT -6
I'd also use Legacy of Yata-Garasu over Jar of Green just in case you run into a Tsukuyomi or something. I would suggest switching two Jars for a Legacy pair to keep Fortune more live. That way, Jar and Legacy can be used together as different cards in a chain leading up to Fortune. With a set of one or the other, Fortune becomes less effective, which is scary for a deck that runs a set of it. The alternative would be to drop a Fortune and a Jar for that pair of Legacy instead to reduce the dependence on it overall. In all honesty, I don't think Morphing Jar would be terrible in this. That's the most glaring omission I see here. Maybe it could fit over Book or a Roar?
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Post by JerkJerk on Nov 8, 2013 13:07:26 GMT -6
Thanks guys, alreadt built v2 of this deck that I will post soon. It's Post SHSP Gadgetnarchs and it's pretty dirty. @thursday - As was said, isn't burn but if I were to add those elements, I would definitely stick with Just Desserts and Ceasefire because I put so many monsters on board that start chain links pushing Chain Strike to an easy 2000 Damage. @the Doctor - The originally intent was double Dire Wolf, Corn, triple sided Soul Taker etc. The deck doesn't really need it, all it does is OTK. Inconsistently, but it does do it. g1nz0 - Already added to v2 BurnForGame - I know you're going to hate me for it, but I switched the deck type entirely. But I did end up dropping 2 Jar of Greed for a Legacy and a Morphing Jar after testing it last night.
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Post by Ursiel on Nov 8, 2013 15:21:28 GMT -6
Evolution is the name of the game. Now onto seeing V2.
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Post by g1nz0 on Nov 9, 2013 4:01:39 GMT -6
Please try to let me convince you to not run Morphing Jar, lol.
That card belongs in very few decks; namely Turbo Mill/Empty Jar, maybe Final Countdown, or even Dark World, although I dislike it greatly here as well. There is nothing more satisfying than my opponent resolving a Jar and giving me 5 new cards so I can win. I'm certain there is something that can add more value to the deck than a card that can potentially put a Swift Scarecrow into your opponent's hand making the over-investment you make in a Jar turn null and possibly losing you the game; if not guaranteeing that. I cannot stand this card, or to watch people play it since in games of equal skill level, or greater, the activating player will generally lose.
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Post by JerkJerk on Nov 9, 2013 10:25:32 GMT -6
Please try to let me convince you to not run Morphing Jar, lol. That card belongs in very few decks; namely Turbo Mill/Empty Jar, maybe Final Countdown, or even Dark World, although I dislike it greatly here as well. There is nothing more satisfying than my opponent resolving a Jar and giving me 5 new cards so I can win. I'm certain there is something that can add more value to the deck than a card that can potentially put a Swift Scarecrow into your opponent's hand making the over-investment you make in a Jar turn null and possibly losing you the game; if not guaranteeing that. I cannot stand this card, or to watch people play it since in games of equal skill level, or greater, the activating player will generally lose. I ended up testing Jar last night, and that basically happened to me. Then I read this. I dropped it lol.
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Post by g1nz0 on Nov 9, 2013 16:33:08 GMT -6
My Man!
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Post by Ursiel on Nov 9, 2013 21:38:45 GMT -6
Sounds like some very good timing there.
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