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Post by Dark Crimson Fox on Apr 14, 2014 20:58:34 GMT -6
Guarded Treasure Continuous Spell Card Activate this card by discarding 5 cards; Draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
Soul Charge
Normal Spell Card
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 “Soul Charge” per turn.
Discuss !
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Post by rosencess on Apr 14, 2014 21:02:11 GMT -6
Soul Charge is insane, the lack of a level cap is outrageous... Too much s/t destruction for Guarded to work IMO.
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Post by troza on Apr 15, 2014 7:59:46 GMT -6
Soul Charge can be a bit OP but I feel that, without the BP, it will not be that overpowered...
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Post by Dark Crimson Fox on Apr 15, 2014 8:19:19 GMT -6
I disagree regarding the battle phase. 1000 LP per summon is too small of a cost where you could set up so well.
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Post by troza on Apr 15, 2014 9:21:15 GMT -6
Maybe... But without Battle Phase I can see the other player just making a similar play... and you'll need protection... and it might fail in the end of games.
I see it as a very good card with some potential to be broken. But it is not broken by itself.
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Post by rosencess on Apr 15, 2014 10:16:40 GMT -6
i thought the same thing at first troza, but then i relized without a level cap, you can easily go into crazy xyzs for either burn, or just something unstoppable. hell, double beelze anyone? id pay 4000 for that.
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Post by troza on Apr 15, 2014 13:41:42 GMT -6
You'll need set up to use this. The problem are the decks that do get set up in an instant.
But those decks should win the game by then... The others might not have 4000 LP to use when they have set up for that.
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Post by rosencess on Apr 15, 2014 14:17:39 GMT -6
with math and foolish and kuribanit and LS engine, you think the grave wont be easily filled up by turn2?
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Post by troza on Apr 15, 2014 14:46:19 GMT -6
Ok. I didn't change my opinion with that. I just saw that Lonefire and Soul Charge is enough to make Quasar. At least I live in europe.
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Post by ライトロード on Apr 15, 2014 15:43:09 GMT -6
Treasure is meh. Soul Charge needs to go to one.
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Post by Drillwarrior on Apr 15, 2014 18:45:51 GMT -6
Treasure is meh. Soul Charge I've pulled 2 Quasar turn one with 5 backrow/hand left over. Rather consistently. You were saying troza? Quasar IS protection.
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Post by troza on Apr 16, 2014 2:20:11 GMT -6
Indeed. How did you get 2 Quasar?
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Post by Drillwarrior on Apr 16, 2014 7:32:15 GMT -6
I synchroed Quasar and used Soul Charge to bring back all it's materials and make another.
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Post by troza on Apr 16, 2014 7:49:32 GMT -6
Ok. But that needs some other set up. I though that you did something more amazing
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Post by Drillwarrior on Apr 16, 2014 8:51:22 GMT -6
Ok. But that needs some other set up. I though that you did something more amazing ..than two quasar first turn? I am unsure what would count in your book then. Will three satisfy you? I'm sure I can do that.
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