Post by ragda on Jun 21, 2014 13:50:25 GMT -6
This next one has a long story behind it, but not long in terms of the words necessarily needed to write about it, but the duration that the duel went on for:
First you will notice there are watchers. Not too many "nobodys" like me garner that many. You may have encountered this yourself and that is these folks followed admins to the games they went to. Why did we need an admin? Let's start from the beginning.
First off, I'll admit the deck's build really, REALLY threw me off. A typical opening allowed me to trade 3 monsters for two less cards in my opponent's hand. The first discarded was CED, pretty generic and tells me nothing of the deck. The second however got me curious: Magic Cylinder. Now I don't know if that's just a tech thing or of it's indicative of a bigger burn strategy.
I eventually run into to more such cards (another Cylinder and a D-Wall) as I hastily tried to just push through his backrow, and at this point I expect that he is running out of juice, which is why I thought it was worth the risk of running through more backrow.
At a critical moment later, I was about to make Barkion. I did not communicate outwardly of waiting for a response, but I thought I waited long enough and he claims I did not give him enough time. With a Darksoul and a Fulhelmknight up, and the opponent having two backrows, one can safely assume Hyunlei is a good call. You can argue that set Waboku was just being saved for that right moment. Instead I decided Barkion with enough gy fodder. Then the whole "you were too fast" thing happened. I relented and let him have his play through. Nearly fatal mistake.
This extra turn he got (he was about to be OTK'd otherwise) gave him a Fire Hand! I eventually worked my way through the Hands and came to the point where we really had an issue. I ran into another face-down, and thinking it may be a Hand, I used Skill Prisoner to protect Barkion because he had 1 last face-down. It turns out to be DICE JAR! I'm low on LP at this point, so I was very worried. Luckily he rolled first and got 2, so even if I lose it's only 1000 at most (at 1600 at this point). He then activates Dice Re-Roll and without realizing a couple of BIG things I'm missing, I rolled straight away. I rolled 1 and he rolled 6! That was devastating!
I was understandably flustered, and I tried to find a reason why I shouldn't have lost. First, I reminded him the leniency I gave him regarding Barkion and Waboku (could you really have predicted Barkion Mr. Opponent?), but counters that this time he "gave" me enough time and also already rolled, agreeing to resolve the effect. Then I considered "Could ReRoll be used in the Damage Step?" According to old UDE rulings, apparently so, so that doesn't work. Finally, I realized what to me was the biggest thing: He activated Re-Roll when we were already resolving Dice Jar, which is too late. Before I got there, he called for an admin seeing as how I was just apparently trying to weasel out of a loss (which I was, not denying that).
In the time before the admin comes I try to reason with him, but what with my previous attempts at reaching him was done with me in the wrong, he wasn't gonna have any of it, even the "big" one. Admin finally comes along and eventually he goes to mention something I didn't even consider at that time. While the ruling said Dice Re-Roll can be USED in the Damage Step, it doesn't mean it can be ACTIVATED. Makes sense, nothing on the card itself allows the activation in the Damage Step, but if activated prior, you can see that the reroll can be applied to a dice roll in the Damage Step. The opponent, as noted by at least one of the viewers, was too dense to make out the difference and eventually "appeals" to another judge. I didn't even know that was possible.
There was only that admin at that time online, but somehow a second has come on. He eventually sides with the other admin, and despite the opponent trying to appeal again just to be denied, he was told to set Dice Re-Roll and continue play. As seen by the remaining 6 watchers after the 2 admins left, I eventually won, and as you can see, he didn't have the sportsmanship to admit defeat before "ragequitting".
tl;dr - Rogue deck players create the most annoying dueling situations both mentally and ruling-wise. I hope to not stumble upon another one again, or it would be too soon. Also, X-Sabers are too good to lose to random burning hands.dek
Now, to offset that lame win:
Here was a random crazy idea that I shared with Drill. This was the deck's first game and win. Dunno if I'll take it any further though, lol.
First you will notice there are watchers. Not too many "nobodys" like me garner that many. You may have encountered this yourself and that is these folks followed admins to the games they went to. Why did we need an admin? Let's start from the beginning.
First off, I'll admit the deck's build really, REALLY threw me off. A typical opening allowed me to trade 3 monsters for two less cards in my opponent's hand. The first discarded was CED, pretty generic and tells me nothing of the deck. The second however got me curious: Magic Cylinder. Now I don't know if that's just a tech thing or of it's indicative of a bigger burn strategy.
I eventually run into to more such cards (another Cylinder and a D-Wall) as I hastily tried to just push through his backrow, and at this point I expect that he is running out of juice, which is why I thought it was worth the risk of running through more backrow.
At a critical moment later, I was about to make Barkion. I did not communicate outwardly of waiting for a response, but I thought I waited long enough and he claims I did not give him enough time. With a Darksoul and a Fulhelmknight up, and the opponent having two backrows, one can safely assume Hyunlei is a good call. You can argue that set Waboku was just being saved for that right moment. Instead I decided Barkion with enough gy fodder. Then the whole "you were too fast" thing happened. I relented and let him have his play through. Nearly fatal mistake.
This extra turn he got (he was about to be OTK'd otherwise) gave him a Fire Hand! I eventually worked my way through the Hands and came to the point where we really had an issue. I ran into another face-down, and thinking it may be a Hand, I used Skill Prisoner to protect Barkion because he had 1 last face-down. It turns out to be DICE JAR! I'm low on LP at this point, so I was very worried. Luckily he rolled first and got 2, so even if I lose it's only 1000 at most (at 1600 at this point). He then activates Dice Re-Roll and without realizing a couple of BIG things I'm missing, I rolled straight away. I rolled 1 and he rolled 6! That was devastating!
I was understandably flustered, and I tried to find a reason why I shouldn't have lost. First, I reminded him the leniency I gave him regarding Barkion and Waboku (could you really have predicted Barkion Mr. Opponent?), but counters that this time he "gave" me enough time and also already rolled, agreeing to resolve the effect. Then I considered "Could ReRoll be used in the Damage Step?" According to old UDE rulings, apparently so, so that doesn't work. Finally, I realized what to me was the biggest thing: He activated Re-Roll when we were already resolving Dice Jar, which is too late. Before I got there, he called for an admin seeing as how I was just apparently trying to weasel out of a loss (which I was, not denying that).
In the time before the admin comes I try to reason with him, but what with my previous attempts at reaching him was done with me in the wrong, he wasn't gonna have any of it, even the "big" one. Admin finally comes along and eventually he goes to mention something I didn't even consider at that time. While the ruling said Dice Re-Roll can be USED in the Damage Step, it doesn't mean it can be ACTIVATED. Makes sense, nothing on the card itself allows the activation in the Damage Step, but if activated prior, you can see that the reroll can be applied to a dice roll in the Damage Step. The opponent, as noted by at least one of the viewers, was too dense to make out the difference and eventually "appeals" to another judge. I didn't even know that was possible.
There was only that admin at that time online, but somehow a second has come on. He eventually sides with the other admin, and despite the opponent trying to appeal again just to be denied, he was told to set Dice Re-Roll and continue play. As seen by the remaining 6 watchers after the 2 admins left, I eventually won, and as you can see, he didn't have the sportsmanship to admit defeat before "ragequitting".
tl;dr - Rogue deck players create the most annoying dueling situations both mentally and ruling-wise. I hope to not stumble upon another one again, or it would be too soon. Also, X-Sabers are too good to lose to random burning hands.dek
Now, to offset that lame win:
Here was a random crazy idea that I shared with Drill. This was the deck's first game and win. Dunno if I'll take it any further though, lol.