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Post by bystander on Jul 24, 2014 17:59:10 GMT -6
It's a semi-staple for Rank 4 decks. It's definitely worth the slot if you have the room and the deck possess the swarming ability to drop it. Soul Charge helps in that regard too. Again going to try this guy out in my Sam deck. Should be handy against something like LS. Banish any Judgment Dragon they mill into the grave (prevent them from using Monster reincarnation) or go after Tratrix Myrmelo in HATs.
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Post by Shadwen on Jul 24, 2014 18:15:23 GMT -6
im thinking -3 mst +2 ignition +1 soul charge
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Post by bystander on Jul 24, 2014 18:25:43 GMT -6
Could help things a bit more.
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Post by Drillwarrior on Jul 25, 2014 20:19:09 GMT -6
5 artifacts and you want to CUT S/T destruction? That doesn't seem like a good game plan Shad.
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Post by bystander on Jul 26, 2014 7:53:20 GMT -6
5 artifacts and you want to CUT S/T destruction? That doesn't seem like a good game plan Shad. This deck is becoming a dominate force in the meta. popping backrow really isn't a good idea if you don't have a good idea what they set. Also with LS Rulers becoming a force to deal with there really isn't much in the backrow for their decks.
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Post by Shadwen on Jul 26, 2014 10:19:05 GMT -6
Well with the current meta being
HAT variants LSrulers and Mermails..
I dont see much need more multiple spell/trap destruction.
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Post by ragda on Jul 27, 2014 0:00:32 GMT -6
What Drill obviously means is that you could use some more stuff to pop your drawn Artifacts if it ever came to it.
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Post by oooxp on Jul 27, 2014 2:27:25 GMT -6
I would use double cyclone over Mst. Based on how the deck runs, if you know what you are doing, they will always be lived and you will not go minus especially if you use it in a chain.
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Post by ragda on Jul 27, 2014 17:27:30 GMT -6
Well... trick here is that you then depend on the opponent to have a backrow. Yes, it does more than MST for the deck, but its viability in every time it would come up is much less so than MST would be. You can side it if you want after you figure out they play a decent amount of backrow.
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Post by Shadwen on Jul 27, 2014 22:11:28 GMT -6
The idea is to cut down on backrow hate and use myrm in msts place..and side into mst when needed.
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Post by oooxp on Jul 27, 2014 22:39:09 GMT -6
But what if you draw into your artifacts, pretty sure they are not live when you have them in hand or field.
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Post by Shadwen on Jul 27, 2014 23:21:12 GMT -6
thats why i was thinking 2 ignition.
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Post by bystander on Jul 28, 2014 7:52:04 GMT -6
Ignition is good just have to wait until your opponents turn to use it. Same thing can be said for Double Cyclone.
Only difference is that you will be taking more away from your opponents field while using Double Cyclone. Could also be cheaper on your wallet. The Artifact QP is an Ultra, Double Cyclone is a Common.
Ignition is ranging from $15 - $20
D. Cyclone is ranging form $ 1.50 - $2
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Post by Drillwarrior on Jul 28, 2014 9:39:07 GMT -6
Bigger difference.
Ignition sets your own artifacts. Which, if you only have 2-4 ways to activate set artifacts. Why would you want to keep setting them??
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Post by Shadwen on Jul 28, 2014 14:35:18 GMT -6
So cyclone is the better choice.
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