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Post by ragda on Jul 16, 2014 3:10:33 GMT -6
MST being played isn't the +1. It's in the grand scheme of things, if you've already gotten a draw off of Squad, MST just helps simplify things for you. You replaced Squad already so the opponent is just losing a card "for nothing" basically. Well... why would they use the MST when you've already drawn when they can use before? But yeah, I got that point To stop you from plussing more later? Especially if your deck easily gets draws from it every turn.
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Post by troza on Jul 16, 2014 3:51:29 GMT -6
If that's the case it is still a one for one card. And I got that. The thing is... I was thinking about the turn. Why would they wait for you to draw and then use. Of course you can still get one draw out of it and the opponent only sees his MST after that and, if that's the case, the MST will be the -1 By the way... Ancient Forest might be a good card to go with Supply Squad... no? At least, vs ghostricks...
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Post by ragda on Jul 16, 2014 10:42:12 GMT -6
Well, they may have drawn it late and realize that you will plus too much if they left it unchecked.
Ancient Forest eh? How about decks that use monsters that rely on Field Spells and destroy themselves without one? Squad covers that at the worst case scenario, and the double Field Spell rule means they'll be around for a long time.
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Post by bystander on Jul 16, 2014 11:23:24 GMT -6
Ancient Forest eh? How about decks that use monsters that rely on Field Spells and destroy themselves without one? Squad covers that at the worst case scenario, and the double Field Spell rule means they'll be around for a long time. I was thinking about using squad in Meta Killer. The issue is that double field spell rule keeping my monster on the field, and even if they don't run field spells, I typically chain Skill Drain to my fields removal (destruction or being bounced off the field by PWWB).
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Post by troza on Jul 17, 2014 2:21:38 GMT -6
Well, they may have drawn it late and realize that you will plus too much if they left it unchecked. Ancient Forest eh? How about decks that use monsters that rely on Field Spells and destroy themselves without one? Squad covers that at the worst case scenario, and the double Field Spell rule means they'll be around for a long time. That is another good use That card might not be the best option is Samurais, but you can decide on the samurai destroyed, you can protect the card with Shi En and you have traps (although with Soul Charge that might not happen) that will allow you to use some life points to draw one more card in the end phase.
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Post by ragda on Jul 17, 2014 13:00:54 GMT -6
When Samurais do substitute themselves to keep another alive, that can also help trigger Squad. Or something like Zanji crashing into something to also kill an opposing monster, and letting another get destroyed instead so you keep Zanji around.
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Post by bystander on Jul 17, 2014 13:09:27 GMT -6
When Samurais do substitute themselves to keep another alive, that can also help trigger Squad. Or something like Zanji crashing into something to also kill an opposing monster, and letting another get destroyed instead so you keep Zanji around. Truth, just need to keep another sam on the field. There needs to be a shift in Sam deck building in order to try to protect them from monster effects.
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Post by troza on Jul 17, 2014 13:26:16 GMT -6
I guess you're right... but some more draw power won't hurt either
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Post by bystander on Jul 17, 2014 13:45:57 GMT -6
3 Smokesignals, 3 SSU, 3 Ascetisism, 2 RotA, and 3 Dojo
Deck doesn't need draw power when it has this much search and special summoning power.
It needs MUCH BETTER effect negation.
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Post by oooxp on Jul 17, 2014 13:49:14 GMT -6
3 Smokesignals, 3 SSU, 3 Ascetisism, 2 RotA, and 3 Dojo Deck doesn't need draw power when it has this much search and special summoning power. It needs MUCH BETTER effect negation. I agree, it is so consistent that over 50% of the opening hand if played correctly will result in a shi-en.
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Post by bystander on Jul 17, 2014 13:56:19 GMT -6
Really wish the Sam Xyz dealt with effect negation, instead of the effect it has. Hopefully konami will revist this archetype in the future.
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Post by Drillwarrior on Jul 17, 2014 16:13:35 GMT -6
Magatama stops Hands, and Exciton. If you want also a blanket card that's just "negate one monster effect per turn" you're crazy! That would be bad for the game having an archetype that spams that much negation consistently. Sams have had their time of power, once, twice even? We don't need them to come back a third time.
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Post by troza on Jul 18, 2014 2:26:58 GMT -6
Really wish the Sam Xyz dealt with effect negation, instead of the effect it has. Hopefully konami will revist this archetype in the future. I've read at other forum (can I say the name? If not, someone delete this part, please: DN's forum) that X-Sabers and Samurais had lots of similarities about the number of monsters for each part of the set (X-Sabers, XX-Sabers like Six Sams, Legendary Six Sams)... Not that I want to talk about that here cause I can't remember the majority of the things but to say that if X-Sabers are getting one more card, I guess that Samurais might also get one in the near future. That would be great. Magatama stops Hands, and Exciton. If you want also a blanket card that's just "negate one monster effect per turn" you're crazy! That would be bad for the game having an archetype that spams that much negation consistently. Sams have had their time of power, once, twice even? We don't need them to come back a third time. Agreed. But the deck has a hard time dealing with monster effects and with big monsters. I'm ok with that... a deck that will be good in any format that sees decks based on spells or traps but useless in other formats.
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Post by bystander on Jul 18, 2014 11:32:05 GMT -6
Magatama stops Hands, and Exciton. If you want also a blanket card that's just "negate one monster effect per turn" you're crazy! That would be bad for the game having an archetype that spams that much negation consistently. Sams have had their time of power, once, twice even? We don't need them to come back a third time. I already main 3 in my deck. I am looking @ other cards right now, looks like I have to main Skill prisoner, and start looking for forbidden dress. Landoise is another option, I just don't like the idea about using spells to fuel this guys effect. Especially when spells basically give the deck its speed. They always have said 3rd times a charm. Really wish the Sam Xyz dealt with effect negation, instead of the effect it has. Hopefully konami will revist this archetype in the future. I've read at other forum (can I say the name? If not, someone delete this part, please: DN's forum) that X-Sabers and Samurais had lots of similarities about the number of monsters for each part of the set (X-Sabers, XX-Sabers like Six Sams, Legendary Six Sams)... Not that I want to talk about that here cause I can't remember the majority of the things but to say that if X-Sabers are getting one more card, I guess that Samurais might also get one in the near future. That would be great. Magatama stops Hands, and Exciton. If you want also a blanket card that's just "negate one monster effect per turn" you're crazy! That would be bad for the game having an archetype that spams that much negation consistently. Sams have had their time of power, once, twice even? We don't need them to come back a third time. Agreed. But the deck has a hard time dealing with monster effects and with big monsters. I'm ok with that... a deck that will be good in any format that sees decks based on spells or traps but useless in other formats. There is a lot of new tech being introduced into the game for sabers. Sams shouldn't be that far behind (I hope).
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Post by Drillwarrior on Jul 18, 2014 12:32:52 GMT -6
Sams already got their newer tech. Sabers have only gotten 1 new card in the past, what, 5 sets at LEAST? And that's the one in NECH.
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