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Post by solidkguy on Jun 11, 2014 8:17:26 GMT -6
I've even tested this a bit, and it works better than I expected.
But, if the opponent summons more than one monster on turn one or I can't get House Duston going by turn one and they have multiple turns to summon, they'll have 2+ monsters out making me less able to summoning more Dustons to their field. Basically, they gain options to use their monster effects to stop the lockdown. This might simply be a weakness of the deck with no solution.
Dustons: 13 3 Starduston 3 House Duston 3 White Duston 1 Blue Duston 1 Yellow Duston 1 Red Duston 1 Green Duston
Ojamas: 6 1 Ojama Yellow 1 Ojama Green 1 Ojama Black 3 Ojama Blue
Monsters: 4 3 Baby Racoon Ponpoko/Tantan 1 Outstanding Dog Marron
Spells: 14 3 Ojama Country 3 Ojamagic 3 Magical Mallet 1 Reload 3 Monster Recovery 1 One for One
Traps: 3 3 Anti-Spell Fragrance
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Post by Drillwarrior on Jun 11, 2014 8:35:59 GMT -6
You say you have 3 traps, but I see only 1 listed? Is that a typo or did you forget 2 trap cards? Also, I see you remain a fan of your Ojama Draw Engine
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Post by JerkJerk on Jun 11, 2014 10:07:27 GMT -6
Drop recovery and the lone reload for something like Kuribandit and/or Reckless Greed/upstart/duality. One Day of Peace would be perfect. All of these things do what you're trying to do more efficiently.
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Post by Yoh Komori on Jun 11, 2014 12:52:45 GMT -6
Seeing this reminded me, defensive dustons picked up a few new tricks. ring of magnetism can be BACK-BREAKING! stick it on dark scorpion burglars, or on any dustion that's not star, and flip mania, BAM instant damage, depending on if you can hit up unity or D2, you could end them in 1 battle mania push. alternately, scorpion hunts for his own gold, he aims to hit the jackpot be it by you handing him to the opponent to garner a scuicidal victory, or him being the king of the hill as the soot sprites attack him relentlessly with their MANLY 0 attack.
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Post by solidkguy on Jun 11, 2014 18:24:43 GMT -6
I don't know how to multi-quote, so for now I'll triple post. Sorry about that. Hoping someone can help me with this asap >.< You say you have 3 traps, but I see only 1 listed? Is that a typo or did you forget 2 trap cards? Also, I see you remain a fan of your Ojama Draw Engine It's supposed to be 3 Anti-Spell Fragrance XD Sorry about that.
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Post by solidkguy on Jun 11, 2014 18:25:33 GMT -6
Drop recovery and the lone reload for something like Kuribandit and/or Reckless Greed/upstart/duality. One Day of Peace would be perfect. All of these things do what you're trying to do more efficiently. Kuribandit: This card seems like it will potentially send a lot of key cards to the graveyard, as I want the Dustons and Ojamas either in my hand, so i can put them in the deck, or straight into the deck. Other drawing cards: The Ojama Engine goes through the deck quite quickly, so I'd prefer the stability of drawing every turn to greed, but upstart and duality wouldn't be bad... Quite honestly, the only reason I'm not running them is that I'm using the Dualities I already have, and I can't afford another playset. One Day of Peace: I have considered it, and it is on my to-order list. Also, the cards you expect me to replace are the key cards that make this deck work.
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Post by solidkguy on Jun 11, 2014 18:32:48 GMT -6
Seeing this reminded me, defensive dustons picked up a few new tricks. ring of magnetism can be BACK-BREAKING! stick it on dark scorpion burglars, or on any dustion that's not star, and flip mania, BAM instant damage, depending on if you can hit up unity or D2, you could end them in 1 battle mania push. alternately, scorpion hunts for his own gold, he aims to hit the jackpot be it by you handing him to the opponent to garner a scuicidal victory, or him being the king of the hill as the soot sprites attack him relentlessly with their MANLY 0 attack. I can't tell what the third row middle spells are, nor anything after shift. This is a completely different build to mine that, I assume, runs on taking advantage of the 0 atk of the Dustons. It just feels very situational to me, as you need to manually draw Battle Mania to get a hard push for damage. After their first failed attempt at attacking through Unity they'll be very reserved about doing it a 2nd time, given they even have the field to be offensive. So the deck will be reliant on drawing at least 2 Battle Mania. Mine might rely on more cards, but it has a reckless draw engine that'll forfeit most powerful cards to instead search for key cards and can d so while gaining hand advantage (it relies on it even). So I believe mine will be more reliabe, as it will keep the cards it needs and get rid of the rest.
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Post by Yoh Komori on Jun 11, 2014 22:20:29 GMT -6
Its a different build I posted more to remind me to work on this idea more. your dustojamas reminded me of my defensive duston OTK deck back on TAL.
The cards you don't know are
Jackpot 7 & D2 shield
The idea is to combine unity and D2 shield with a house duston play to get wins off battle mania. the 0ATK dustons become forced to ram into 1 set duston that you pick via shift, unity and ring of magnetisim. 4000 DEF vs 0ATK get's damage racking up really quickly.....
Dark scorpion burglars can send spells from the "opponents deck" to the graveyard, so creature swapping him over post duston play, and then ramming 3 0 ATK dustons into him can force out a win by way of "jackpot 7" effect.
both of those plays work well with eachother anyway so I've been looking into merging them. Your deck reminded me to do so.
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Post by solidkguy on Jun 12, 2014 11:41:02 GMT -6
I'll admit, i love the jackpot 7 idea XD
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Post by Yoh Komori on Jun 12, 2014 11:56:02 GMT -6
I'll admit, i love the jackpot 7 idea XD it's pretty sweet, and konami was so hell bent on stopping it they banned both morphing jar, and morphing jar #2, but missed this little gem.
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