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Post by thursday on Nov 7, 2013 12:16:54 GMT -6
Kagetokage is an interesting card to consider for GK's as well since it puts a little less focus on them doing something they don't do well, which is putting additional bodies on the field in one turn. Would be neat, but I feel like it would get really cloggy. And other than an instant level 4 XYZ he doesn't add much else.
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Post by elvisbeck on Nov 7, 2013 12:46:36 GMT -6
I'm going to test rotating Chains/MST/Breakthrough Skill and see which works better. added extra and side deck as well. Good plan. Definitely play MST!
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Post by thursday on Nov 7, 2013 15:46:24 GMT -6
I worked in Mystical Space Typhoon for the time being.
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Post by g1nz0 on Nov 8, 2013 2:00:24 GMT -6
Kagetokage is an interesting card to consider for GK's as well since it puts a little less focus on them doing something they don't do well, which is putting additional bodies on the field in one turn. Would be neat, but I feel like it would get really cloggy. And other than an instant level 4 XYZ he doesn't add much else. But that is the point. The Extra Deck for GK is generally open for interpretation, which allows you some freedom. Kage would have you add a copy of King of the Feral Imps so you could dig other copies out to not draw them. It would also give you quick, unnatural, access to Key Beetle which would be a way to work in combo with Necrovalley, and not to mention cards like Vanity's Emptiness.
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Post by Ursiel on Nov 8, 2013 15:15:45 GMT -6
Wouldn't the biggest issue then become space considering the number of GKs that are generally accepted as being must run at full sets already?
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Post by thursday on Nov 8, 2013 15:18:14 GMT -6
Yah, I'm already hard pressed for space as is, If I had to find room for something I'd find room for stuff like Lances and what not.
I can see what you're talking about though, maybe I'll make a less competitive GK deck that focuses more on XYZ.
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Post by g1nz0 on Nov 9, 2013 3:55:04 GMT -6
Wouldn't the biggest issue then become space considering the number of GKs that are generally accepted as being must run at full sets already? That is definitely a talking point. But a fact that is quite noticeable in deck building that shows comfort and time spent are what some would see as odd numbers in card selections. Most people would say that Commandant is a must at three (while also mispronouncing his name, so aggravating), and that Descendant is also a must at three. But some of the most recent versions of the deck that have seen success on any level have only Main Decked two copies. This shows the players confidence with the deck and also that the time spent testing/playing has shown that the deck doesn't require three copies which inevitably allows them spots for other card choices to strengthen the scenario based game much more. Just a thought.
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Post by Ursiel on Nov 9, 2013 10:33:26 GMT -6
While that does show extensive testing with the deck, it also shows what worked best for them and their style of play. No deck works the same for everyone, if it did net-deckers would be more able to rely on the copy/paste style of deck building and do just as well as the original player, it just doesn't happen.
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Post by g1nz0 on Nov 9, 2013 16:37:15 GMT -6
Or we can move beyond the "standard" and give it a try since there is some value in everyone's experience especially when backed by a successful day at a tourny. GK's can very often lead to days where you feel like you have missed out on something, or lacked the last push. This could very well be delivered by ingenuity and and testing a deck's ability to not lean on it's presupposed crutches. With that having been said, I won't be suggesting you try out Gale or Caius like people use to do, haha.
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Post by thursday on Nov 9, 2013 19:20:11 GMT -6
Yah, I get what you're saying. I'll test out Kages, probably over Commandant, Descendant, and Assailant.
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Post by thursday on Jan 19, 2014 18:08:56 GMT -6
updated decklist thanks to new support coming out. not really sure how i feel about gks anymore.
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Post by troza on Jan 20, 2014 4:16:04 GMT -6
I wouldn't use more than one Shaman... you never want to draw him and you only want him to come out as a spy special summon... so... 1 is more than enough for that you want. You can protect him with the new trap and the new spell
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Post by thursday on Jan 20, 2014 11:43:49 GMT -6
honestly, im not really liking any of the new GK support that came out.
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Post by Ursiel on Jan 20, 2014 14:26:42 GMT -6
Tombs and Temples are really nice though. I still say Priestess with backrow and either of those is mean. Even meaner if you do have Necro cause they would have to take care of the monster or the field through all the backrow. If you let Necro go down Preistess keeps both of the new S/T live.
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Post by troza on Jan 21, 2014 11:19:34 GMT -6
Still... lots of decks with field spells in the near future... would you take a chance of that happening? Only with one MST to set... and even so...
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