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Post by thursday on Nov 6, 2013 16:01:35 GMT -6
I'm testing multiple copies. I think I'll end up adding 2 and make it 42 that way I don't draw into multiple Necrovalleys at a bad time.
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Post by ライトロード on Nov 6, 2013 16:18:05 GMT -6
Hmm. If two is as many as you're going to work with, try this build and side the third MST.
Monsters:16 3 Gravekeeper's Commandant 3 Gravekeeper's Descendant 2 Malefic Stardust Dragon 3 Gravekeeper's Recruiter 1 Gravekeeper's Assailant 1 Gravekeeper's Guard 3 Gravekeeper's Spy
Spells:14 2 Mystical Space Typhoon 2 Gravekeeper's Stele 1 Allure of Darkness 1 Forbidden Lance 2 Pot of Duality 1 Royal Tribute 1 Book of Moon 3 Necrovalley 1 Dark Hole
Traps:10 1 Compulsory Evacuation Device 1 Bottomless Trap Hole 2 Dimensional Prison 1 Torrential Tribute 1 Solemn Warning 2 Mirror Force 2 Skill Drain
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Post by thursday on Nov 6, 2013 16:42:13 GMT -6
I never thought about Skill Drain, I might have to give that a try.
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Post by Ursiel on Nov 6, 2013 17:17:44 GMT -6
Wider effect negation does help GKs, downside is it means Rulers stick around too. Necrovalley will help mitigate the power they would have but its far from an ideal thing.
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Post by Yoh Komori on Nov 6, 2013 20:42:07 GMT -6
This is a field spell format. Why don't you main 3 MST? Space could be an issue, GK are notorious for having a lack of space.
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Post by g1nz0 on Nov 6, 2013 22:15:18 GMT -6
- Drop Lances for Spellbook of Wisdom. - Evilswarm Nightmare is an interesting Extra Deck option you should look into testing.
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Post by Yoh Komori on Nov 6, 2013 22:41:40 GMT -6
- Drop Lances for Spellbook of Wisdom. - Evilswarm Nightmare is an interesting Extra Deck option you should look into testing. wouldn't the zenmaister he had in the first place, be superior?
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Post by ライトロード on Nov 6, 2013 22:48:15 GMT -6
Also, Lance>Wisdom in everything except Spellbooks. It's a utility card that provides monster protection and a stat mod (primary usage for a deck like GK).
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Post by thursday on Nov 6, 2013 22:49:46 GMT -6
- Drop Lances for Spellbook of Wisdom. - Evilswarm Nightmare is an interesting Extra Deck option you should look into testing. I feel like Spellbook of Wisdom is less useful than Lances, since I can't shrink opponents monsters just in case.
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Post by Yoh Komori on Nov 6, 2013 23:12:12 GMT -6
- Drop Lances for Spellbook of Wisdom. - Evilswarm Nightmare is an interesting Extra Deck option you should look into testing. I feel like Spellbook of Wisdom is less useful than Lances, since I can't shrink opponents monsters just in case. Harold beat you to the punch, as it would appear.
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Post by g1nz0 on Nov 7, 2013 0:11:41 GMT -6
Wisdom is just a flavor card, but Lance doesn't Shrink anything, lol.
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Post by Yoh Komori on Nov 7, 2013 0:27:35 GMT -6
Wisdom is just a flavor card, but Lance doesn't Shrink anything, lol. I think he meant "shrink" as in -800, thus becoming smaller and more easily beaten in battle.
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Post by g1nz0 on Nov 7, 2013 1:21:52 GMT -6
Kagetokage is an interesting card to consider for GK's as well since it puts a little less focus on them doing something they don't do well, which is putting additional bodies on the field in one turn.
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Post by troza on Nov 7, 2013 3:09:47 GMT -6
I would use skill drain as a side deck option. You will face a lot of dragon decks and that card isn't that good against them, I guess...
And one question... in the field spell war... with Malefic Stardust Dragon, can we MST our opponent's field at the activation?
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Post by Ursiel on Nov 7, 2013 10:09:28 GMT -6
Its not technically on field yet, so MSDD isn't protecting it yet.
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