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Post by thursday on Nov 4, 2013 10:30:22 GMT -6
2 Effect Veiler Gravekeeper's Assailant 3 Gravekeeper's Commandant 2 Gravekeeper's Descendant 3 Gravekeeper's Recruiter 2 Gravekeeper's Shaman 3 Gravekeeper's Spy
Book of Moon Dark Hole 2 Gravekeeper's Stele 2 Mystical Space Typhoon 3 Necrovalley 3 Pot of Duality Royal Tribute
Bottomless Trap Hole Compulsory Evacuation Device 2 Dimensional Prison 3 Fiendish Chain 2 Mirror Force Solemn Warning Torrential Tribute
Effect Veiler is just in for laughs at the moment while I'm switching cards around and stuff. Also testing copies of Imperial Tombs of the Necrovalley and Priestesss. I'll update accordingly once I get good testing in.
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Post by Yoh Komori on Nov 4, 2013 13:55:59 GMT -6
Any chance this deck could benefit from breakthrough skill (or would that even work when yarded?)?
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Post by troza on Nov 5, 2013 4:56:10 GMT -6
Any chance this deck could benefit from breakthrough skill (or would that even work when yarded?)? Yes, it would work. I think that he has a nice build and those vanity's emptiness should take take of the special summoning for one turn. Nice build
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Post by thursday on Nov 5, 2013 8:34:52 GMT -6
Yoh: I could try it, possibly over the Chains.
Troza: Thank you.
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Post by troza on Nov 5, 2013 9:57:23 GMT -6
Still... now that I'm seeing... I guess that you cound main deck MST. It is a nice way to protect your field against a deck that also uses field. And you know that Necrovalley will stop some decks in a way that a solo MST on their field will make a comeback impossible, mainly Dragon Rulers... they suffer when they have to go through necrovalley...
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Post by thursday on Nov 5, 2013 10:51:47 GMT -6
I'm honestly not sure what I'd drop for it. I guess I could just add 2 for 42 cards.
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Post by elvisbeck on Nov 5, 2013 12:40:56 GMT -6
MST is a must for every deck. I suggest siding it first then you can swap it in for the weakest card in the deck.
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Post by thursday on Nov 6, 2013 11:09:10 GMT -6
I'm going to test rotating Chains/MST/Breakthrough Skill and see which works better.
added extra and side deck as well.
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Post by Ursiel on Nov 6, 2013 13:15:17 GMT -6
Actually while Necrovalley is active you cannot banish Breakthrough Skill from grave for its secondary negation.
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Post by thursday on Nov 6, 2013 13:34:21 GMT -6
I can still use the first effects or when I don't have Necrovalley up and gain a huge advantage.
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Post by Ursiel on Nov 6, 2013 13:43:35 GMT -6
True, but since you should be trying to keep Necro alive as long as possible its not plausible to load them in hoping to use them on one of your upcoming turns, when that opportunity may never arise. IMO at any rate. Testing and personal play styles may make any of what I just said moot.
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Post by Yoh Komori on Nov 6, 2013 14:02:19 GMT -6
True, but since you should be trying to keep Necro alive as long as possible its not plausible to load them in hoping to use them on one of your upcoming turns, when that opportunity may never arise. IMO at any rate. Testing and personal play styles may make any of what I just said moot. Also, like all other fields, try as you might you WON'T always have it. Good to know my initial assumption of breakthrough was right, I just wasn't sure.
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Post by thursday on Nov 6, 2013 14:06:58 GMT -6
True, but since you should be trying to keep Necro alive as long as possible its not plausible to load them in hoping to use them on one of your upcoming turns, when that opportunity may never arise. IMO at any rate. Testing and personal play styles may make any of what I just said moot. Also, like all other fields, try as you might you WON'T always have it. Good to know my initial assumption of breakthrough was right, I just wasn't sure. Yah but what are the chances I won't have necrovalley with breakthrough in the grave. Maybe I'll keep them sided for now and just test out Chains/MST.
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Post by Ursiel on Nov 6, 2013 14:11:02 GMT -6
That sounds like the better plan atm.
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Post by ライトロード on Nov 6, 2013 15:37:37 GMT -6
This is a field spell format. Why don't you main 3 MST?
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