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Post by captainhowdy on Mar 28, 2014 13:15:51 GMT -6
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Post by Drillwarrior on Mar 28, 2014 14:19:34 GMT -6
Why Goblin Black Ops over Goblin Marauding Squad? Squad is also a beast-warrior and a 1900
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Post by bystander on Mar 29, 2014 21:04:03 GMT -6
Black ops can attack directly. Add in the boosts from the traps/spells = big damage. Just Horn alone cna up Black ops to 2100.
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Post by Drillwarrior on Mar 30, 2014 7:05:09 GMT -6
True, although I imagine you won't want to put Horn on them unless it's game.
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Post by Yoh Komori on Mar 31, 2014 7:37:00 GMT -6
True, although I imagine you won't want to put Horn on them unless it's game. 21-2400 direct could very well be game if timed right...hes also a 0 def for chameleon to yank
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Post by Drillwarrior on Mar 31, 2014 8:04:01 GMT -6
Oh, true. Completely forgot he had 0 defense!
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Post by bystander on Mar 31, 2014 8:51:09 GMT -6
Yeah the chameleon play is unexpected in this.
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Post by Drillwarrior on Mar 31, 2014 9:16:57 GMT -6
Pretty solid play though.
Captain, you should consider adding 1 Crimson Blader to the extra deck. Great card. Also Scrap Dragon, pop dead formations/chains for popping cards.
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Post by bystander on Mar 31, 2014 9:38:57 GMT -6
Pretty solid play though. Captain, you should consider adding 1 Crimson Blader to the extra deck. Great card. Also Scrap Dragon, pop dead formations/chains for popping cards. ^ Both these cards should have been included in the extra regardless.
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Post by captainhowdy on Mar 31, 2014 9:42:32 GMT -6
Its been a matter of trying to find space for them, although I am probably going to drop diamond dire wolf simply because its proving to be less than useful in most cases.
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Post by bystander on Mar 31, 2014 10:01:07 GMT -6
Would think 106 would be the first card taken off the list. It may be TCG legal, but only top players @ YCS events ever get them.
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Post by captainhowdy on Mar 31, 2014 10:47:47 GMT -6
106 will be going for irl build in favor of stardust dragon, but in testing Diamond Dire Wolf only proved useful 1% of the time
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