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Post by Yoh Komori on Feb 17, 2014 21:54:18 GMT -6
Been dicking around with this on DN. It's not bad, sides a mess but thats cause I still don't know what I like/dislike. same for those last 3 extra deck slots. #66 is decent when jar's not around, and likewise for #50 and #85, but I just don't know what I want beyond the 12 I have listed.
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Post by Drillwarrior on Feb 18, 2014 11:42:17 GMT -6
Wow, my use of Koala/Hamster seems to be spawning a few ideas!
What's your win condition? It doesn't seem to have that much burn, but it has a decent amount of monster control.
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Post by Yoh Komori on Feb 18, 2014 12:55:23 GMT -6
Wow, my use of Koala/Hamster seems to be spawning a few ideas! What's your win condition? It doesn't seem to have that much burn, but it has a decent amount of monster control. jar+guard dog summon locks and ideally from there I grind or walk into ophion/thantos and beat them up from there(thantos would not get turned by MJ#2, as per his effect, so I'd continue hitting with a 2350 while their monsters go down). As for a win condition, IDK. I'm still figuring out what the "winning play" looks like, since I havent tested this yet.
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