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Post by Yoh Komori on Feb 13, 2014 1:33:40 GMT -6
Hero Kid Control Monsters 1 Silent Serene Witch 1 Psychic Commander 2 XX Saber Emersblade 2 Marauding Captain 2 Morphing Jar #2 1 Spell Striker 1 Injection Fairy Lily 1 Naturia Rosewhip 2 Elder of the Six Samurai 1 Quillbolt Hedgehog 1 Esper Girl 1 Kagemusha of the Six Samurai 3 Hero Kid 2 XX saber Pashuul Spells 2 Emergency Teleport 2 Mystical Space Typhoon 1 Book of Moon 2 Miracle Synchro Fusion 2 Pot of Dichotomy (atm one is a second smoke signal) 1 Shien's Smoke Signal 1 Dark Hole 1 Reinforcement of the Army 1 Mind Control 1 Black Horn of Heaven 2 Reinforce Truth 2 Pinpoint Guard(atm one is scrap iron, tbh still debating this, may keep scrap) 1 Compulsory Evacuation Device 1 Bottomless Trap Hole 1 Breakthrough Skill Extra 1 Dragon Knight Draco-Equeste 1 Leo, keeper of your opponents wins 1 Scrap Dragon 1 Black Rose Dragon 1 Naturia Barkion 1 XX Saber Hyunlei 1 Legendary Six Samurai Shi En 1 Armades Keeper of the Boundaries (might swap for leviair or daigusto) 1 Naturia Beast 1 Ally of Justice Catastor 1 Soul of Silver Mountian 1 Machquipped Angeener 1 #49 Fortune Tune 1 Daigusto Phoenix 1 Gachi Gachi Gantetesu So Brandon has decided to build a Kid deck that sticks to the basics, while still going a different route from this. I cant hate his build or the direction he went, but until I test his and my build more I cant say for sure if I like his or not. Anywho, this should look pretty standard, just sporting a few new attachments like star eater over dust/potentially crimson blader, and armades over my second gachi. mains pretty similar, but with dichotomy involved I needed to diversify my type portfolio. Jars, whip and Brando'ns tech lilly all assist in that.Suggestions are welcome. ^^
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Post by JerkJerk on Feb 13, 2014 1:39:00 GMT -6
Immediately add Armory Arm with the Phoenix in Extra. It's too good, makes every card in your extra deck an OTK on top of an OTK. It's silly. Naturia's/Shi En + Skill Prisoner is now my new favourite thing ever. Makes Breakthrough Skill sub-par, or less important. Even still, run both. Skill Prisoner laughs at Fire Fists and keeps them from doing anything product at the cost of card economy. You added Fairy Lily <3 such OTK (Try equipping Armory Arm to it ) Whenever you get to testing, tellme about; Quillbolt, your Psychic Engine ratios and Invoker consistency with very little Level 4's.
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Post by Yoh Komori on Feb 13, 2014 1:55:51 GMT -6
Arm for invoker will work, thought he was 4 or less.
psychics work for me at 3:2, im doing a tuner 3 and non tuner 3 and a tuner 2 to see what I like.Bolt seems like he'd be epic in here, but havent tried him yet. I'll look into skill prisoner, but how to add it?
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Post by JerkJerk on Feb 13, 2014 2:12:01 GMT -6
I'd cut the Rosewhip and probably the Pinpoint. I like the Pinpoint at two in yours because you don't run certain things I run, but Prisoner is so good. It allows you to take swings on decks that would otherwise out resource you. Seems like it's the best way to go about things til April.
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Post by Yoh Komori on Feb 15, 2014 1:12:35 GMT -6
I'd cut the Rosewhip and probably the Pinpoint. I like the Pinpoint at two in yours because you don't run certain things I run, but Prisoner is so good. It allows you to take swings on decks that would otherwise out resource you. Seems like it's the best way to go about things til April. you see the note where one pinpoint is a scrap iron, right? imagine shien, in a deck with shi en, with scrap iron....but shien is easy to revive and summon and is not named "great shogun shien". that is rosewhip, and when protected and BACKED by shien. my opponent is locked out of backrow. it looks like it dont happen often, but then again thats probably what that poor fire fist player thought in game two....and would have again in game three XD. I will test cutting those for skill prisons though. I will admit however that rosewhip is one of those cards I've always had a "YGOh-mai-gawd" hard-on for.
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Post by Yoh Komori on Feb 15, 2014 23:35:55 GMT -6
BRANDON HELP! I need to figure out how to add in another daigusto phoenix, leviar and stardust back in (id cut armades and #49 but they win games even if they are the less win moar of my extra deck). reason being: captain>kid,kid eff. banish spell, ss spell striker. make leviair. tele, SS esper girl. synch 2 kids and esper, barkion. MSF banish a level 2 warrior and barkion= Dragon knight draco equeste. leviair eff, toss off striker, SS lv 2 warrior, overlay pheonix. daigusto phoenix eff, make leviair and DKDE swing 2x!(so 3200x2,1800x2,1500....or 6400+3600+1500) 11500 ATK going at you turn 1. and just the thought of just phoenix and DKDE doing an easy 7900-9400 on their own is so "sexy"(and I don't like using that word for YGO, so it's gotta be sweet.) anywho. went 11-0 in rated with kid before I decided to stop, and only got 1 disconnect(I was going to win vs a rule sharking fire king player. barkion was eating him alive and soul of silver mountian freezing torrential to kill a def little garunix to ss dyna and block a bigger bird kinda killed his chances, also star eater option next turn...but I daigress.) beat noble knights beat another mermail (hoban carbon copy) beat a poor agent player( that bastard didn't have a chance, found the phoenix+ DKDE turn 1 play, opened with hole holded his monsters and his backrow was a set non agression aera lol...) swung for 9400. beat down a old school jaden yuki omni hero fusion deck. got 3 rage quits (flipped emmers once lol, legit win.) dropped shien, beast, barki in 2 turns , then set up for gachi on the 3rd turn and he left had a guy try to wall me with void ogre,looked like archfiends, dropped star eater without using a s/t proceeded to watch him activate scoop-phase.) legitimately beat the piss out of a very sturdy fire fist deck (fucking grind games. admittedly the one match skill prisoner put in good work. every other match it was meh or useless for me, so IDK about it brandon) took it to game 3 and his tiger king lost out to a massive push lead by keeper of the boundaries and hynulei!(that was a epic win) flattened 2 nubs running bad dragons (1 chaos and one disaster. poor fellow, he'd have had a chance vs someone else.....but I proved the master of dragons when I took down star eater with DKDE, who had scra-dra's eff! busted castle (had to move a mjar 2 off board he kept blizzarding) and collided for a mutual death, then spell striker was free to make the final 500 poke! new deck at current. susceptible to change also lulzy screen shots. did't get the daigusto otk as I was so stoked to make it happen I forgot to screen shot it u.u
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Post by thursday on Feb 16, 2014 0:22:35 GMT -6
How does ranked work on DN? It doesn't seem like you're facing good players at all, I wouldn't really count any of those screenshots as good duels/duelists to show off the power of the deck.
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Post by Yoh Komori on Feb 16, 2014 1:10:30 GMT -6
I didn't get pics of the fire fist or mermail cause everyone's see 5 backrow and bear/king vs their own crap.
those were funny more than serious. like who quits cause someone flip summons emmersblade turn two, and avarageben is just a unfortunate SOB whom happened to entertain me cause his deck made me nostalgic of a older version of how this game played.
If I wanted serious photos I'd have to face people who I knew knew what they were doing. Like getting harold to fight me with LS, or getting ursiel or squiddy to run infernity vs me.
as for rank, people of similar rank get paired (no wins no losses, no prior duels all fight each other, winners fight winners with same/similar records/ranks, and losers from the first lost again fight like stat people until you progress and begin just winning like a boss. in singles it's a matter of what unsolvable board you can drop first then win and run, but in matches people actually have to play YGO not chicken. matches forces palyers to win 2 games and deal with side boarding.
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Post by Drillwarrior on Feb 18, 2014 12:15:48 GMT -6
Just noticed something. Why is M-X-Saber in the extra? He is completely worthless as he has no monsters to summon with his effect.
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Post by thursday on Feb 18, 2014 12:31:47 GMT -6
Yah, that's true. Try replacing it with a more useful level 3 like Alucard of Grenosauras?
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Post by Yoh Komori on Feb 18, 2014 19:52:36 GMT -6
Look at the current list in my last post with leo keeper of the tree as the face card. Invoker was an oops, thought he could get 4 and lower, not just 4.
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Post by Drillwarrior on Feb 18, 2014 21:15:54 GMT -6
Could you update the OP with that?
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Post by Yoh Komori on Feb 18, 2014 21:31:42 GMT -6
Could you update the OP with that? can do
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Post by Drillwarrior on Feb 19, 2014 8:19:45 GMT -6
Cheers.
Why pinpoint guard over Call of the Haunted?
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Post by JerkJerk on Feb 19, 2014 13:48:14 GMT -6
Pinpoint allows you to enact a pashuul clone out of nowhere and thus allow plays to be made later. That and Coth ends up being MST fodder as soon as its flipped.
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