Post by JerkJerk on Feb 12, 2014 4:06:23 GMT -6
So, Dawson is building Hero Kid his way, I'm doing it mine. His is focused on constant free floaters, mine is focused on standing on a boss monster and effectively stacking more of them on the field at a time. Notably, standing on Naturia Beast and Shi En. Or going into a T.G. swarm into massive OTKs like Colossal/Armory Arm, Daigusto/Injection Lily, or even more fun, locking down the opponent with Beast/Barkion.
So here is the list;
2 Elder of the Six Samurai
2 Giant Rat
3 Hero Kid
1 Injection Fairy Lily
1 Marauding Captain
1 Neo-Spacian Grand Mole
3 T.G. Striker
3 T.G. Warwolf
2 X-Saber Pashuul
2 XX-Saber Emmersblade
20
1 Book of Moon
2 Creature Swap
1 Dark Hole
2 Mystical Space Typhoon
2 Pot of Dichotomy
2 Pot of Duality
1 Reinforcement of the Army
11
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
2 Dimensional Prison
2 Mirror Force
1 Pinpoint Guard
2 Reinforce Truth
1 Solemn Warning
10
41 Total (Trying to lower it to 40)
Extra:
1 Ally of Justice Catastor
1 Armory Arm
1 Black Rose Dragon
1 Colossal Fighter
1 Crimson Blader
1 Legendary Six Samurai - Shi En
1 Naturia Barkion
1 Naturia Beast
1 T.G. Wonder Magician
1 XX-Saber Hyunlei
1 Daigusto Phoenix
1 Gachi Gachi Gantetsu
1 Number 49: Fortune Tune
1 Soul of Silvermountain
1 Wind-Up Zenmaines
This deck is built to be a toolbox of sorts, allowing a player to abuse the idea of a +1/2 off Hero Kid and making plays. Naturally, it'll only happen once or twice through a duel so we try to get the most bang for our buck. Arguably, the T.G. portion of the deck takes the majority of the plays, while Hero Kid almost exclusively is accessed in order to make big plays into the lynchpin monsters.
Because I run almost a dozen floaters, Creature Swap is massive. Allowing me to essentially give my opponent a monster I benefit from being destroyed in exchange for their useful monsters and is generally hilarious. Swapping out any T.G. monster allows me to grab the other in End Phase. A Rat would also allow me to ideally steal a monster, and then make a Hero Kid play into something like Barkion/Beast or even Colossal/Armory Arm or Daigusto OTK.
Most of the deck is self explanatory, so please would like some feedback.
So here is the list;
2 Elder of the Six Samurai
2 Giant Rat
3 Hero Kid
1 Injection Fairy Lily
1 Marauding Captain
1 Neo-Spacian Grand Mole
3 T.G. Striker
3 T.G. Warwolf
2 X-Saber Pashuul
2 XX-Saber Emmersblade
20
1 Book of Moon
2 Creature Swap
1 Dark Hole
2 Mystical Space Typhoon
2 Pot of Dichotomy
2 Pot of Duality
1 Reinforcement of the Army
11
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
2 Dimensional Prison
2 Mirror Force
1 Pinpoint Guard
2 Reinforce Truth
1 Solemn Warning
10
41 Total (Trying to lower it to 40)
Extra:
1 Ally of Justice Catastor
1 Armory Arm
1 Black Rose Dragon
1 Colossal Fighter
1 Crimson Blader
1 Legendary Six Samurai - Shi En
1 Naturia Barkion
1 Naturia Beast
1 T.G. Wonder Magician
1 XX-Saber Hyunlei
1 Daigusto Phoenix
1 Gachi Gachi Gantetsu
1 Number 49: Fortune Tune
1 Soul of Silvermountain
1 Wind-Up Zenmaines
This deck is built to be a toolbox of sorts, allowing a player to abuse the idea of a +1/2 off Hero Kid and making plays. Naturally, it'll only happen once or twice through a duel so we try to get the most bang for our buck. Arguably, the T.G. portion of the deck takes the majority of the plays, while Hero Kid almost exclusively is accessed in order to make big plays into the lynchpin monsters.
Because I run almost a dozen floaters, Creature Swap is massive. Allowing me to essentially give my opponent a monster I benefit from being destroyed in exchange for their useful monsters and is generally hilarious. Swapping out any T.G. monster allows me to grab the other in End Phase. A Rat would also allow me to ideally steal a monster, and then make a Hero Kid play into something like Barkion/Beast or even Colossal/Armory Arm or Daigusto OTK.
Most of the deck is self explanatory, so please would like some feedback.