Post by BurnForGame on Feb 15, 2014 16:57:52 GMT -6
Oh! Wow, I didn't know that was the artwork for that great card. I know about the Meteorite. That can stay.
I think I would lose a Waboku for the third Swords and hope that that's enough. I like to main Dark Bribe in decks like this because Des Koala appreciates it, but also because it cuts off Trap Stun. Stun's a card that would really mess you up in Game 1 unless you happen to have two chainable stall Traps handy. Swords offers an option that isn't as easily negated (although it's admittedly less surprising) while helping to reduce your Trap count. You can also dodge stuff like Gyokkou by having your stall in already-active Spell form.
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I'd rather run Dyna over guard dog. Not as searchable but much more controlling.
Morphing Jar #2 sounds like it's worth a try. What would you cut for it?
in build one if you add jars, it's special summonable by jar and hamster, I did not look at 2.0 at the time of my last post.
as for what to cut I dunno. still deciding on that or if I'd go a different way with this.
Those who constantly flame: Stop giving Mods grief and just stop causing trouble.
Nothing great was ever achieved without enthusiasm.
-Ralph Waldo Emerson
Life is like a game of cards. The hand that is dealt you represents determinism; the way you play it is free will.
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Post by Drillwarrior on Feb 15, 2014 23:28:45 GMT -6
BurnForGame Sounds like a good choice for build 2 -1 waboku + 1 swords
@yoh Komori Build one definitely feels more Jar friendly.
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[8/9/14 12:39:40 AM] Drillwarrior: It's 12:30 am, I'm eating poptarts, and stalking a fellow admin. wtf an I doing with my life.
[8/9/14 12:40:43 AM] dabestgamer: Good choices, obviously.
BurnForGame Sounds like a good choice for build 2 -1 waboku + 1 swords
@yoh Komori Build one definitely feels more Jar friendly.
I can tell 1.0 is better for ceramics.
Those who constantly flame: Stop giving Mods grief and just stop causing trouble.
Nothing great was ever achieved without enthusiasm.
-Ralph Waldo Emerson
Life is like a game of cards. The hand that is dealt you represents determinism; the way you play it is free will.
come trade with me