Post by troza on Jan 3, 2014 6:16:30 GMT -6
Hi there.
Finally had a time to do some testing... and now I'm able to post a deck after playing with it a while. Not as much as I would like but enough to have an idea on how it runs.
So... here is what I'm testing/playing for now:
Some notes about this:
- Side deck is only cards that I was thinking for testing. Not a real side deck. But you can see that what I'm thinking if I need to do a change.
- Never had an extra deck that felt so tight. In the side deck there are another options. Star Eater might be so casual that I might take him off. The Rank 8 option that I wanted is Divine Dragon Knight Felgrand (or whatever it is his name). Not sure if a rank 6 option is cool... and if Gauntlet is the right option (as I have lots of cards to do that) or if I should go with Constellar M7 (that has more uses...) or even Photon Strike Bounzer (sit on a bounzer with Herald of Orange Light live in hand gives a hard time to everyone). In the level 8 department, Angel of Zera is a must... now, not sure if I should go with Stardust Dragon or Crimson Blader. I guess that I will have to see what I will face more, as Stardust is still a beast and this deck lacks the ability to protect cards on the field...
- I would love to have 3 tour guides in there with tour bus... I just don't feel that there is the space as Maxx "C" will give this deck the draw power it needs... and Veiler has it's uses. And I will not play with less than 6 agents. And Spirit Reaper is still a nice guy to have on our side.
- 2 Trifortressops and 2 Chaos Sorcerer opens the rank 6, the level 7 and level 8 synchro play in a great way. With 4 level 2 tuners and 2 level 1, I guess that I will be fine. The bad part is that Trifortressops is rare and this leaves my ultimate tragoedia out... I can always use one of each but I believe that, unless I start to face DW everyduel, trifortressops opens more plays and is a better card latter in the game.
- I also thought about T.G. Agents (it is so much easier to make Armory Arm and low level synchro summuning in there while with this version is a bit of a gimmick summon) and maybe I would love if I could fit everything into one deck. But, for now, I want to be able to abuse Zera and the rank 3 usually do a better job than the low level synchron summoning. So... if you have points in favor of T.G. agents you can always share
Finally had a time to do some testing... and now I'm able to post a deck after playing with it a while. Not as much as I would like but enough to have an idea on how it runs.
So... here is what I'm testing/playing for now:
Some notes about this:
- Side deck is only cards that I was thinking for testing. Not a real side deck. But you can see that what I'm thinking if I need to do a change.
- Never had an extra deck that felt so tight. In the side deck there are another options. Star Eater might be so casual that I might take him off. The Rank 8 option that I wanted is Divine Dragon Knight Felgrand (or whatever it is his name). Not sure if a rank 6 option is cool... and if Gauntlet is the right option (as I have lots of cards to do that) or if I should go with Constellar M7 (that has more uses...) or even Photon Strike Bounzer (sit on a bounzer with Herald of Orange Light live in hand gives a hard time to everyone). In the level 8 department, Angel of Zera is a must... now, not sure if I should go with Stardust Dragon or Crimson Blader. I guess that I will have to see what I will face more, as Stardust is still a beast and this deck lacks the ability to protect cards on the field...
- I would love to have 3 tour guides in there with tour bus... I just don't feel that there is the space as Maxx "C" will give this deck the draw power it needs... and Veiler has it's uses. And I will not play with less than 6 agents. And Spirit Reaper is still a nice guy to have on our side.
- 2 Trifortressops and 2 Chaos Sorcerer opens the rank 6, the level 7 and level 8 synchro play in a great way. With 4 level 2 tuners and 2 level 1, I guess that I will be fine. The bad part is that Trifortressops is rare and this leaves my ultimate tragoedia out... I can always use one of each but I believe that, unless I start to face DW everyduel, trifortressops opens more plays and is a better card latter in the game.
- I also thought about T.G. Agents (it is so much easier to make Armory Arm and low level synchro summuning in there while with this version is a bit of a gimmick summon) and maybe I would love if I could fit everything into one deck. But, for now, I want to be able to abuse Zera and the rank 3 usually do a better job than the low level synchron summoning. So... if you have points in favor of T.G. agents you can always share