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Post by captainhowdy on Nov 25, 2013 14:35:12 GMT -6
x3 Zoa x1 DAD x2 Dark Grepher x3 D-Hero Malicious x3 Krebons x2 PSZ x2 Summoner Monk x2 Tour Guide x2 Trag x1 Gorz
x3 Emergency Tele x3 Destiny Draw x2 Sacred Sword x1 Allure x1 Dark Hole x3 MST x1 Foolish Burial x2 D.D. Reincarnation
x3 CoTH x2 Escape from the Dark Dimension x1 RfDD
Extra: Undecided
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Post by Yoh Komori on Nov 26, 2013 0:24:04 GMT -6
x3 Zoa x1 DAD x2 Dark Grepher x3 D-Hero Malicious x3 Krebons x2 PSZ x2 Summoner Monk x2 Tour Guide x2 Trag x1 Gorz x3 Emergency Tele x3 Destiny Draw x2 Sacred Sword x1 Allure x1 Dark Hole x3 MST x1 Foolish Burial x2 D.D. Reincarnation x3 CoTH x2 Escape from the Dark Dimension x1 RfDD Extra: Undecided So besides being general fodder, what good is zoa in here? Wouldn't finding a level 6 fiend or 2 that are dark and running them + transmodify be better use of zoa (if you want to run him that badly).
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Post by Ursiel on Nov 26, 2013 12:13:54 GMT -6
It looks like Zoa is mostly being used as fuel for Sacred Swords. If Zoa ever hits field its probably going to be from one of the return from banished SS cards he's using.
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Post by captainhowdy on Nov 26, 2013 14:50:48 GMT -6
It looks like Zoa is mostly being used as fuel for Sacred Swords. If Zoa ever hits field its probably going to be from one of the return from banished SS cards he's using. Ursiel has it correct, I included Zoa mainly just because I felt like it. Zoa is an old card that most people have forgotten although, I did forget I was going to run Caius in this.
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Post by Ursiel on Nov 26, 2013 16:01:20 GMT -6
lol sounds like some edits are already in order.
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