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Post by Shadwen on Nov 13, 2013 15:50:42 GMT -6
3 Golem Sentry 1 Guardian Statue 3 Lava Golem 3 Mist Valley Falcon 1 Neo-Spacian Grand Mole Uria, Lord of Searing Flames 2 Volcanic Queen
3 Magic Planter 3 Pot of Duality
2 Fiendish Chain 2 Gozen Match 3 Imperial Custom 2 Imperial Iron Wall 3 Metal Reflect Slime 1 Rivalry of Warlords 2 Safe Zone 2 Vanity's Emptiness 3 Zome the Spirit
This deck was inspired by ursiel
Side:
1 Dark Hole 3 Double Cyclone 2 Double Snare
1 Dark Bribe 1 Mind Drain 2 Sanguine swamp 2 Shadow-Imprisoning Mirror 2 Skill Drain 1 Soul Drain
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Post by BurnForGame on Nov 14, 2013 18:08:05 GMT -6
Hmmm... I really, really don't know what to make of this. What, other than Fiendish Chain, is protecting cards like Golem Sentry from being attacked? Also, it's nice that this can summon Uria, but wouldn't Gozen and Rivalry really mess you up if you want to use them after Uria hits? It feels like using Lava Golem/Queen/Grand Mole would just let the opponent reset their monsters to what can best counter your field.
I know Planter can clear that for you, but you won't always have that, which makes me worry. I would need you to tell me how it plays in order for me to give you much more than that.
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Post by Shadwen on Nov 14, 2013 18:44:05 GMT -6
Golem should be altered. Uria is just a backrow clearer for me.
What would you suggest in its place?
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Post by BurnForGame on Nov 14, 2013 18:52:03 GMT -6
Well, I sure wouldn't hate to see the third Fiendish here. I've been more and more interested in triple Chain because it negates effect and stops attacks. That's really useful in a deck like this one!
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Post by Ursiel on Nov 15, 2013 11:26:28 GMT -6
Just because I'm curious, how would Gozen or Rivalry affect what you can SS to your opponent's side of the field? Or does it?
(wow, I'm an inspiration? lol)
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Post by Shadwen on Nov 15, 2013 11:54:31 GMT -6
Yeah your the inspiration
I tribute their monsters meaning they no longer control a type.
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Post by g1nz0 on Nov 15, 2013 12:33:33 GMT -6
Why no DPrison or Mirror Force?
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Post by Shadwen on Nov 15, 2013 13:04:25 GMT -6
Im attempting to rely on continuous in this build.
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Post by Ursiel on Nov 15, 2013 14:07:12 GMT -6
Yeah your the inspiration I tribute their monsters meaning they no longer control a type. The reason I'm asking is because there is the ruling that you can't tribute summon on your own side of the field without already controlling a monster(s) of the same type/attribute. I'm just not sure how, or if, it would have a similar application in this situation. If it doesn't affect it, that is a bad ass way to lock down your opponent's field.
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Post by Shadwen on Nov 15, 2013 14:26:21 GMT -6
I am now wondering as well..would need to find a ruling.
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Post by Ursiel on Nov 15, 2013 14:28:13 GMT -6
Welcome to my confusion.
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Post by Shadwen on Nov 15, 2013 17:45:29 GMT -6
It does not work. Needs a rework.
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Post by vandesdelca70 on Nov 16, 2013 10:32:22 GMT -6
On the topic of lava golem/volcanic queen ruling I'm fairly certain that you cannot tribute opponents monsters (of a different type) to make way for them. It would follow the same logic of why you are not able to synchro or xyz summon with a fossil dyna, the effect prevents you from even attempting to special summon.
Now onto the deck, I think it needs a way to win. Lava Golem/Volcanic Queen are cool but they aren't a win condition. Like, you could beat this deck by ending 40 turns in a row and just stopping your small monsters. It's not like I have actually tested a uria deck though so I'm just going to throw out some ideas of things that occured to me.
2-3 Hita the Fire Charmer alongside your Golems/Queen 2 Tour Guide 3 Crane Crane 2 Black Ptera (+ an appropriate search engine) 3 Scrubbed Raid. Can generate advantage with Crane Crane/Tour Guide/Black ptera when they aren't being used to xyz, can tribute off used hita's/morphing jar 1 Morphing Jar
I think the way you currently have the deck built doesn't allow for the kind of flip/field control thing you seem to be attempting. Guardian Sentry's, Winged Sage Falcos, Mist Valley Falcon, all seem to do virtually nothing. I understand the idea of Mist Valley but to be honest the only time it looks like it would get an attack off (without dying) would be after you've given an opponent lava/queen, flipped something to bounce the lava back, and then summoned and attacked with falcon even though the attack probably won't go through. Plus, most of the traps in here just delay game state, they don't actually do anything proactive upon activation so there is nothing really I would want to bounce back.
I like the idea though, I might look into a more Falcon oriented build later.
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Post by Ursiel on Nov 16, 2013 20:02:06 GMT -6
Well that sucks that it doesn't work out. Would have been too perfect though.
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Post by Shadwen on Nov 17, 2013 8:26:20 GMT -6
Agreed.
However, im going to rework uria.dek
For burn: Ill find something
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