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Post by g1nz0 on Jan 8, 2014 23:22:15 GMT -6
Wait I thought you were talking about how Hand Traps affected the archetype negatively. In that case Tools and Stun don't help.
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Post by Shadwen on Jan 9, 2014 7:17:26 GMT -6
No, its general cards to help us succeed
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Post by g1nz0 on Jan 9, 2014 12:38:41 GMT -6
We need a way to stop hand traps...a list that would be viable... I knew I was right and not imagining a comment.
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Post by Shadwen on Jan 9, 2014 14:00:36 GMT -6
Yeah that was last page...now we are on new page..so lets get this deck accelerating.
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Post by g1nz0 on Jan 10, 2014 1:17:11 GMT -6
I don't remember the subject matter being expounded upon, but sure.
The deck doesn't need help being fast, it is just that inherently.
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Post by Ursiel on Jan 13, 2014 15:40:38 GMT -6
I know a guy that techs in Machine Duplication to expound the number of synchro summons he can do in a turn.
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Post by Shadwen on Mar 7, 2014 22:04:25 GMT -6
Geargia Karakuri have been making an impact. What do yall think of this?
also still trying to work out a nice pure build.
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Post by Yoh Komori on Mar 7, 2014 23:59:29 GMT -6
Has anyone tried to run karakuri synchro with lots of tech like grandmole and morphing jar?
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Post by Shadwen on Mar 8, 2014 0:01:06 GMT -6
I ran mine with grand mole for a while..wasnt fast enough. as the deck seems like an otk deck not a control deck. maybe I could work on a control variant.
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Post by ragda on May 24, 2014 23:09:26 GMT -6
With the release of Galaxy Tomahawk, I think the deep draw version of the deck has some potential.
Since the last post, several other things have also been released to help the deck's viability against other Machine strategies. Geargia may use our Synchros to fuel plays, but I'm sure pure or Tele variants have some merit themselves.
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Post by Yoh Komori on Jun 4, 2014 22:16:03 GMT -6
also, now the deck should be able to consistently get to landoise/beast/barkion and 2-3 synchros a play while we have charge.
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Post by ragda on Jun 6, 2014 4:31:30 GMT -6
Still not sold on running Landoise in this deck. Its Spell Cards are generally a premium. Soul Charge, Emergency Teleport, Instant Fusion, Karakuri Cash Cache and Anatomy, and the staples.
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Post by Yoh Komori on Jun 6, 2014 12:59:33 GMT -6
His negation is so clutch though and he IS a level 7 if all else fails....I do see the isses regarding supply and demand in this deck with regards to spells.
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