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Post by BurnForGame on Sept 29, 2014 15:30:41 GMT -6
I still wouldn't advise Vandy in a Solidarity main. You can side Vandy along with more Counters that would trigger its effect, but having it mained is a risk that's not worth it. Keep Harvest, and simply put Charge in over Vandy!
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Post by bystander on Sept 29, 2014 16:10:29 GMT -6
Alright Vandy is moved to the side for Charge then.
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Post by BurnForGame on Sept 29, 2014 17:16:04 GMT -6
Good call. Just a note: If FF really does come back, you'll find Solidarity quite useful in that matchup if you can protect it. I dueled against that earlier, and I pretty much lost because I couldn't get enough ATK on the board. Keep that in mind...
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Post by bystander on Sept 30, 2014 8:17:50 GMT -6
Just got to stop the FF effects then.
Was thinking about a draw cards again, and one did escape me the first time, Card Car D. I know it eats up the normal summon but could it be worth it in this deck?
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Post by BurnForGame on Oct 1, 2014 17:12:08 GMT -6
I don't see Cardcar having a slot here. You need Fairies and you need Counter Traps/their support, and Cardcar is none of that. For all of that, something like One Day of Peace would be more effective.
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Post by Dark Crimson Fox on Oct 2, 2014 6:16:28 GMT -6
What is the spell card before Pot of D. Agreed with BurnForGame, Cardcar isn't useful in counter fairies, I know the Solidarity is working quite well.
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Post by bystander on Oct 2, 2014 10:08:39 GMT -6
That would be Card Advance. Sets up my next 5 draws and allows me to get an extra tribute summon which work well when paired with Gellunduo and any of my bigger fairies.
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Post by bystander on Oct 21, 2014 9:42:38 GMT -6
Playing around in WDC showed me how good Transmodify is in fairy decks. I figure I can use it to get tethys onto the field so I can kick start the fairy draw cycle faster.
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Post by BurnForGame on Oct 22, 2014 18:00:55 GMT -6
I believe I tried that once. I didn't have the deck space to keep it in the build too long, but if there's a three-Tethys build, I could see it working. You'd need enough targets, but you have to be careful not to try to add too much to a Counter Fairy deck! This is when Airknight Parshath should have been stronger, as those draws play nicely with Tethys!
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Post by bystander on Oct 23, 2014 20:45:13 GMT -6
Airknight is something I would like to use.
Ideas on how to get it into this?
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Post by BurnForGame on Oct 24, 2014 15:30:57 GMT -6
I don't see a way to do it, other than this: -1 Card Advance -1 Transmodify +1 Solidarity (because Airknight requires a boost when it's on the field, period) +1 Airknight Parshath
I'm still not sure I'd recommend taking this route (because you would still need Tethys already on the field to make the most of Airknight's draws) but it might help you.
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