|
Post by Drillwarrior on Jun 12, 2014 10:36:42 GMT -6
IMO Cut Terraforming, Necrovalley does nothing against Hands or Artifacts, they all summon themselves/don't care about it anyways. Soul Drain stops both.
Also, I'd try and find a way to get a third Kaiser in here. Good card is good.
|
|
|
Post by bystander on Jun 12, 2014 11:21:17 GMT -6
Terraforming is a good card to start with for a mained Soul Drain.
Kaiser I like @2, won't mind testing a 3rd just to see how it plays out.
|
|
|
Post by Drillwarrior on Jun 12, 2014 12:18:47 GMT -6
I've found that setting up 2 Kaiser at the same time is amazing. Much like how BurnForGame enjoys getting two Messenger of Peace on the field. It's very hard to deal with.
|
|
|
Post by bystander on Jun 12, 2014 12:20:39 GMT -6
I have done the 2 Kaiser with this deck before.
|
|
|
Post by Drillwarrior on Jun 12, 2014 12:47:50 GMT -6
Yeah, but 3 helps consistency. It's also an amazing card against just about every deck other than HAT. I can't tell you how many games it has won me.
|
|
|
Post by BurnForGame on Jun 12, 2014 14:50:06 GMT -6
Emptiness can't stop Ice Hand from targeting it with the first part of its effect. In other words, Ice Hand can destroy Emptiness, then still proceed to summon Fire Hand. For the record, I don't see how Warning should be able to stop Hands' destruction, other than the fact that they can summon after destroying something. If that's how it's been ruled, that seems inconsistent pending me actually looking for other examples of an effect like that.
As for the whole THRiO thing, I was saying that both Warning and Trap Stun can be chained to SLR to completely stop it, but THRiO is safe from both of those cards. I was telling you that THRiO is a much safer card to use now.
I was also telling you that Summon Limit would have been a card to cut to the side so you could main Soul Drain. I'm not really sure how so much of my post seemed unclear to you...
|
|
|
Post by Drillwarrior on Jun 12, 2014 15:07:07 GMT -6
Emptiness can't stop Ice Hand from targeting it with the first part of its effect. In other words, Ice Hand can destroy Emptiness, then still proceed to summon Fire Hand. For the record, I don't see how Warning should be able to stop Hands' destruction, other than the fact that they can summon after destroying something. If that's how it's been ruled, that seems inconsistent pending me actually looking for other examples of an effect like that. As for the whole THRiO thing, I was saying that both Warning and Trap Stun can be chained to SLR to completely stop it, but THRiO is safe from both of those cards. I was telling you that THRiO is a much safer card to use now. I was also telling you that Summon Limit would have been a card to cut to the side so you could main Soul Drain. I'm not really sure how so much of my post seemed unclear to you... Think of Warning Vs Macro Cosmos or Starlight Road. But BFG is correct, Emptiness does not stop Ice Hand. SLR Vs THRiO is kind of moot point at the moment as people are using Wiretap which is SS3. Summon Limit isn't main decked. So he can't cut it to side for Soul Drain.
|
|
|
Post by BurnForGame on Jun 12, 2014 15:53:50 GMT -6
Oh, right. He updated it again. This may seem strange, but I really think it looks ready for testing, assuming Terraforming is out for Soul Drain.
|
|
|
Post by bystander on Jun 12, 2014 16:43:01 GMT -6
Got one duel in against Yoh today with it. Necro and Skill Drain basically shut down his sylvans. Didn't draw into anything new. Test hands IRL are doing good. Need to get in some random matches against some meta decks with this.
The destruction and summon are one effect if you look @ the hands carefully. Negate the summon and you negate the entire effect. @ least that is what is being said on the YGO Judge group on FB.
OP has been updated.
|
|
|
Post by Drillwarrior on Jun 12, 2014 19:10:45 GMT -6
Got one duel in against Yoh today with it. Necro and Skill Drain basically shut down his sylvans. Didn't draw into anything new. Test hands IRL are doing good. Need to get in some random matches against some meta decks with this. The destruction and summon are one effect if you look @ the hands carefully. Negate the summon and you negate the entire effect. @ least that is what is being said on the YGO Judge group on FB. OP has been updated. I can throw Bujins, HAT, and BanditRulers against you anytime you want.
|
|
|
Post by bystander on Jun 13, 2014 9:07:57 GMT -6
Thanks. I wouldn't mind getting a few more swings @ a HAT deck with this.
Got 1 duel against a HAT deck yesterday, Meta Killer held its own surprising well. We ground each other down to around 900 lp each before he got 101 on the field, stole my malefic, and swung for game. Everytime I went to stop one of his traps with Bribe he chained Wiretap to it. Was laughing @ this.
Issues I am having: Only 1 out against HAT decks (Soul Drain). I need something else, thinking about getting Warning and BTH into the side or maining them over emptiness (other options would be D.Fissure and Macro). This deck doesn't mind letting monsters hit the field, Skill Drain and Kaiser typically limit my opponents options. The hands however have become the exception to this.
Konami needs to semi Soul Drain, sick of just too many cards getting their effects off by being sent to the graveyard.
|
|
|
Post by Drillwarrior on Jun 13, 2014 9:42:39 GMT -6
Thanks. I wouldn't mind getting a few more swings @ a HAT deck with this. Got 1 duel against a HAT deck yesterday, Meta Killer held its own surprising well. We ground each other down to around 900 lp each before he got 101 on the field, stole my malefic, and swung for game. Everytime I went to stop one of his traps with Bribe he chained Wiretap to it. Was laughing @ this. Issues I am having: Only 1 out against HAT decks (Soul Drain). I need something else, thinking about getting Warning and BTH into the side or maining them over emptiness (other options would be D.Fissure and Macro). This deck doesn't mind letting monsters hit the field, Skill Drain and Kaiser typically limit my opponents options. The hands however have become the exception to this. Konami needs to semi Soul Drain, sick of just too many cards getting their effects off by being sent to the graveyard. BTH isn't that good versus HAT. Think about it. Ice hand has 1400. If Fire Hand is summoned by Ice Hand, you cant bottomless due to it being damage step. (I think) Traptrix monsters don't care about "Trap Hole" cards.
|
|
|
Post by bystander on Jun 13, 2014 9:58:20 GMT -6
True on BTH, Warning can work in the damage step though. It stops the entire effect of the hands. Not worried about the traptrix cards especially once I get Skill Drain up.
So I should be running Macro/Fissure then.
|
|
|
Post by Drillwarrior on Jun 13, 2014 10:00:47 GMT -6
Yes, this would be why I said BTH, not BTH & Warning..
Macro/Fissure could be very useful. You already have Necrovalley so it shouldn't hurt you too much. Only downside is it stops Commandant IIRC.
|
|
|
Post by bystander on Jun 13, 2014 10:07:59 GMT -6
Only if Macro/Fissure is active will it cause issues with Commandant. Right now when I edit this deck when Warning goes in I only have room for 1 of Macro/Fissure. Probably going to go with Fissure since Wiretap/Trap Stun are favored traps cards currently. Fissure also helps against the hands traps Bujins like to use.
Got plenty of draw power in this, so getting a field spell shouldn't be an issue.
OP updated.
|
|