|
Post by bystander on Feb 26, 2014 15:53:37 GMT -6
I don't see how just going and dropping stuff into a deck works, but good for them if it did. Same thing I said when I saw it. I am guessing he liked the Rank 4 plays it could open up.
|
|
|
Post by JerkJerk on Feb 26, 2014 16:35:15 GMT -6
I don't see how just going and dropping stuff into a deck works, but good for them if it did. Same thing I said when I saw it. I am guessing he liked the Rank 4 plays it could open up. You get weird decks all the time pop up at Regionals. But, hey if it works for them, it works! Look at the Aggro deck that topped Nats in 07? It played a whole bunch of things that didn't make any sense but could have won the tournament.
|
|
|
Post by bystander on Feb 26, 2014 17:15:33 GMT -6
I believe it. Shock factor can win tourneys sometimes.
A person can't prepare for somethings, creates panic, then they miss things they should of caught.
|
|
|
Post by ragda on Feb 27, 2014 14:18:50 GMT -6
Shock factor is basically why I make/play certain decks. See DEF.dek. Or even Atlantean.dek. Both are still being worked on to help maximize their consistency and efficiency while not taking much away from the suprise and shock factor.
That said, their success rate sorta dwindles against folks that already know how the deck functions, which is the main downfall of such decks. At least though that gives me knowledge on how the deck adapts to such an opponent and thus further tweak it to survive such encounters in the future (where it may possibly matter).
|
|
|
Post by bystander on Feb 27, 2014 14:35:05 GMT -6
True but not everyone can counter everything, even those that do prepare themselves for roguish type decks.
That is the point I am trying to make, if a player isn't prepared to see a certain deck they will panic and miss obvious responses that are actually in their side.
Example: In my first match against Drillwarrior in the TCGR tourney, I initially panicked because I hadn't anticipated his particular deck being used (even though I won our first match). I then went over the cards in my side and realized actually how many of those cards I had in my side could be used against his deck effectively.
|
|
|
Post by JerkJerk on Feb 27, 2014 14:35:31 GMT -6
Shock factor is basically why I make/play certain decks. See DEF.dek. Or even Atlantean.dek. Both are still being worked on to help maximize their consistency and efficiency while not taking much away from the suprise and shock factor. That said, their success rate sorta dwindles against folks that already know how the deck functions, which is the main downfall of such decks. At least though that gives me knowledge on how the deck adapts to such an opponent and thus further tweak it to survive such encounters in the future (where it may possibly matter). Which is why decks top and don't win. Players know whose who, and what's what by the top cuts. The key is to build a deck that stands out stride of trying to be shocktrooper variants, and more of a build that can attain the surprise factor, and beat decks in its own right.
|
|
|
Post by bystander on Feb 27, 2014 14:37:00 GMT -6
Shock factor is basically why I make/play certain decks. See DEF.dek. Or even Atlantean.dek. Both are still being worked on to help maximize their consistency and efficiency while not taking much away from the suprise and shock factor. That said, their success rate sorta dwindles against folks that already know how the deck functions, which is the main downfall of such decks. At least though that gives me knowledge on how the deck adapts to such an opponent and thus further tweak it to survive such encounters in the future (where it may possibly matter). Which is why decks top and don't wait. Players know whose who, and what's what by the top cuts. The key is to build a deck that stands out stride of trying to be shocktrooper variants, and more of a build that can attain the surprise factor, and beat decks in its own right. ^ very true.
|
|
|
Post by BurnForGame on Apr 5, 2014 19:06:08 GMT -6
The Sneak card is here, and goodness, does Artifact Scythe look like it will own...
|
|
|
Post by ライトロード on Apr 5, 2014 22:34:58 GMT -6
The SP card is artifact support...
...
...
/wrists
|
|
|
Post by bystander on Apr 6, 2014 7:41:56 GMT -6
Meh only prevents summoning form extra deck for 1 turn.
2200 att isn't that strong of attack to worry about.
|
|
|
Post by BurnForGame on Apr 6, 2014 9:35:23 GMT -6
Artifacts are not about ATK. They have far more going on than that...
|
|
|
Post by bystander on Apr 6, 2014 9:36:15 GMT -6
Such as.
|
|
|
Post by Drillwarrior on Apr 6, 2014 10:01:45 GMT -6
Have you dueled against them? It's not their attack that makes them deadly, it's the fact that they can interrupt plays and stun/control the board/force things to go how they want.
|
|
|
Post by BurnForGame on Apr 6, 2014 10:06:45 GMT -6
Such as Rank 5, Caduceus draws, Failnaught's recursion with Beagalltach's additional Artifact destruction, and even Moralltach's removal power... They don't need ATK when they can cause such backrow trouble and promote card advantage.
|
|
|
Post by bystander on Apr 6, 2014 13:21:02 GMT -6
Have you dueled against them? It's not their attack that makes them deadly, it's the fact that they can interrupt plays and stun/control the board/force things to go how they want. No I haven't faced them. Such as Rank 5, Caduceus draws, Failnaught's recursion with Beagalltach's additional Artifact destruction, and even Moralltach's removal power... They don't need ATK when they can cause such backrow trouble and promote card advantage. OK something to look into trying to beat.
|
|