|
Post by Ursiel on Nov 5, 2013 14:45:34 GMT -6
Transmigration is great, and along those lines there is Crevice to the Different Dimension.
|
|
|
Post by troza on Nov 6, 2013 3:30:18 GMT -6
Yes... I always forget that card and I remember that I lost with dragunities (a long time ago... around the time the Agents SD was released) due to that card...
And what about Mistake... is it going to show up against dragons?
|
|
|
Post by thursday on Nov 6, 2013 11:37:30 GMT -6
I like the idea of using Prophecy since you can use it to recycle your cards as well as disrupt their plays.
|
|
|
Post by Ursiel on Nov 6, 2013 13:32:26 GMT -6
Mistake has the potential to go either way right now. I do like how it can shut down search effects but it won't stop Rulers players from loading the grave with Ravine or choosing not to use the search effect of banished Rulers.
|
|
|
Post by Yoh Komori on Nov 6, 2013 21:37:51 GMT -6
Mistake, coupled with zombie world could work.
|
|
|
Post by g1nz0 on Nov 7, 2013 0:52:52 GMT -6
The Transmigration Prophecy is one of my favorite cards post Ancient Sanctuary. It is a skill card that is heavily overlooked, but it for sure has quality.
|
|
|
Post by Ursiel on Nov 7, 2013 10:22:56 GMT -6
It is a very overlooked card in almost all formats. The biggest downside to it now is that it is a 1-of, and rightfully so since even getting bumped to 2 means you can always cycle back 1 with the other.
|
|
|
Post by g1nz0 on Nov 7, 2013 19:02:00 GMT -6
It is a very overlooked card in almost all formats. The biggest downside to it now is that it is a 1-of, and rightfully so since even getting bumped to 2 means you can always cycle back 1 with the other. I would love this. Would it be strong? Sure, there is the potential for that. But how would it be different from Dragons and there Rank 7 plays that outpace almost every strategy in the game.
|
|
|
Post by Ursiel on Nov 8, 2013 11:17:39 GMT -6
It is a very overlooked card in almost all formats. The biggest downside to it now is that it is a 1-of, and rightfully so since even getting bumped to 2 means you can always cycle back 1 with the other. I would love this. Would it be strong? Sure, there is the potential for that. But how would it be different from Dragons and there Rank 7 plays that outpace almost every strategy in the game. Now take the context of 2 TMP in Rulers. They could literally run less of their "tech" just because they could always cycle it back and the other TMP after the 1st one puts back two OP 1-of cards or Debris and more a draw card. Way too easy for something that could help balance some decks to be abused by the deck that is topping the most already. Even if we got 2 TMP and the Rulers got raped they could conceivably regain lost power that way. I really do enjoy the card, but I remember too well what it was like to play with multiple TMP available.
|
|
|
Post by g1nz0 on Nov 9, 2013 5:06:23 GMT -6
I enjoy strong cards in the game, more than overpowered archetypes. And they are Traps so it wouldn't be a situation of decks out pacing others. The effect of TMP is a Stasis effect which is literally a slow mechanic, but you are right that Dragons could potentially use it most effectively since they could Tutor back what was sent back to the deck.
|
|
|
Post by Ursiel on Nov 9, 2013 18:42:32 GMT -6
I like seeing strong cards that are available in sets. Although a Highlander deck has its own merit that can't be ignored.
|
|
|
Post by g1nz0 on Nov 9, 2013 19:48:16 GMT -6
Highlander? As in "only one copy of any card"? If so, I'll disagree, haha.
|
|
|
Post by Ursiel on Nov 9, 2013 20:37:39 GMT -6
It is an absolutely fun style of play if you can actually get a group of players to agree on making decks that way.
|
|