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Post by ライトロード on Nov 7, 2013 22:43:28 GMT -6
This deck is quite strong. I miss playing against it. It has some good power this game. It requires alot of skillful plays and some nice techs. Do you have any suggested techs for it? Side into chaos game 2 for inevitable light mirrors. Comes down to personal preference. I like Phantom of Chaos a lot atm. Also, Chaos Hunter ruins the day of anyone using a deck that special summons and tends to banish things quite a bit.
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Post by g1nz0 on Nov 8, 2013 2:41:56 GMT -6
Lightsworn is not on the map right now. Even less so without Sixth Sense. Charge is at one. I'd say the "pure" LS deck was possibly built better/more correctly than the other, and also how it was played matters as well. Once the new support comes out, and mainly just Raiden, the deck will get some life, but will still just be a slightly better version of the troll deck it is. It takes very little skill, and oddly enough for a deck that can present quite a few different effects that can apply themselves differently to individual game states, the deck is surprisingly still linear. LS is the deck you play when you just want to draw wins, and don't mind a deck losing to itself. It takes skill to win consistently with a luck based deck. Topping with it in formats where it shouldn't win. -_- Reading. Nope, better reread. Hmmm. Skill to play luck; I see. But, No. It takes Luck to play Luck based decks. The Mill is so full of variables that offer zero guarantees other than "x" amount of cards/resources will leave the deck this turn. I am actually baffled and amazed at this comment. And decks this linear take even less skill. So...K.
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Post by ライトロード on Nov 8, 2013 6:20:27 GMT -6
It takes skill to win consistently with a luck based deck. Topping with it in formats where it shouldn't win. -_- Reading. Nope, better reread. Hmmm. Skill to play luck; I see. But, No. It takes Luck to play Luck based decks. The Mill is so full of variables that offer zero guarantees other than "x" amount of cards/resources will leave the deck this turn. I am actually baffled and amazed at this comment. And decks this linear take even less skill. So...K. Played the deck (and topped with it) before Charge of the Light Brigade. Qualified with it 09, 10, 11, and 13. 11 and 13 were formats where it shouldn't have won, yet it did. As I said, and will continue to say until you understand, it takes skill to consistently win with a luck based deck. It takes skill to build it properly.
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Post by Ursiel on Nov 8, 2013 12:06:43 GMT -6
I never thought the deck was one to require little or no skill. The players that did it that way either milled out or sacked into their wins. There is a lot of finesse needed for the deck to not lose to itself, and even more so I feel to guarantee a triple JD drop for game. Even getting the win without ever seeing JD takes more skill than a lot of players using this deck have.
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Post by JerkJerk on Nov 8, 2013 12:25:41 GMT -6
I never thought the deck was one to require little or no skill. The players that did it that way either milled out or sacked into their wins. There is a lot of finesse needed for the deck to not lose to itself, and even more so I feel to guarantee a triple JD drop for game. Even getting the win without ever seeing JD takes more skill than a lot of players using this deck have. To me the deck takes average skill. The real merits are from Deckbuilding correctly, and being able to think at a higher level. When the deck can't flop nuts, you have to think carefully to be able to not play so linear and predictable.
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Post by Ursiel on Nov 8, 2013 14:28:32 GMT -6
But skill is required. Having the skill to build a proper LS deck is more than, what I'm sure a lot of us have seen, most players have. Especially when it comes to people that haven't spent the time to learn about the deck, or spent years playing it. I know for a fact that without at least a month of solid testing I wouldn't be happy with any LS deck I could build right now.
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Post by g1nz0 on Nov 9, 2013 4:49:08 GMT -6
Reading. Nope, better reread. Hmmm. Skill to play luck; I see. But, No. It takes Luck to play Luck based decks. The Mill is so full of variables that offer zero guarantees other than "x" amount of cards/resources will leave the deck this turn. I am actually baffled and amazed at this comment. And decks this linear take even less skill. So...K. Played the deck (and topped with it) before Charge of the Light Brigade. Qualified with it 09, 10, 11, and 13. 11 and 13 were formats where it shouldn't have won, yet it did. As I said, and will continue to say until you understand, it takes skill to consistently win with a luck based deck. It takes skill to build it properly. I'll give you the fact that the deck takes "skill" to build correctly, but that is the case for any deck when trying to make it work efficiently and consistently as possible. Topping regionals doesn't prove anything, although there are certain situations like my friend who Earned his Nat's invite with GK's every year before they received any of their new support that made the deck actually relevant for the first time. And this was done in Goat Control, and he even topped a SJC with it. kperovic.com/metagame/yugioh4a90.html?tabid=33&ArticleId=5293There is nothing unexpected about LS topping a regional at all. But I guess it also bodes well to mention we can disagree, and still be OK, lol.
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Post by ライトロード on Nov 10, 2013 22:16:20 GMT -6
Discussion time.Let's talk about Minerva, Lightsworn Maiden. If you are not familiar with the card, look it up on yugioh.wikia.com or something. In my opinion, the card has potential, but is best placed in say, Chaos Dragons, rather than pure Lightsworn. Thoughts?
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Post by JerkJerk on Nov 10, 2013 23:47:04 GMT -6
Discussion time.Let's talk about Minerva, Lightsworn Maiden. If you are not familiar with the card, look it up on yugioh.wikia.com or something. In my opinion, the card has potential, but is best placed in say, Chaos Dragons, rather than pure Lightsworn. Thoughts? Only problem with Chaos Dragons and Minerva, is that you're now running a similar frame to the original Chaos, 1 of everything important to make Minerva live more often
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Post by troza on Nov 11, 2013 7:03:26 GMT -6
It won't be good in Lightsworns unless you get some dragons in there besides Judgment Dragon. In Chaos Dragons... the deck used 2 lightsworns in previous formats... Will it use more now? With the new Chaos Dragons I doubt it... so... I guess that the card has a good effect but not for the current builds that use Lightsworns.
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Post by ライトロード on Nov 16, 2013 13:28:22 GMT -6
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Post by g1nz0 on Nov 17, 2013 22:45:16 GMT -6
I'd combo them to start. Like if you play two Wulf, I'd go 1 Wulf/1 Ferris since if Ferris is what we think, if will have the same conditions attached as Wulf.
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Post by JerkJerk on Nov 18, 2013 0:14:06 GMT -6
I'd combo them to start. Like if you play two Wulf, I'd go 1 Wulf/1 Ferris since if Ferris is what we think, if will have the same conditions attached as Wulf. Or give it no offensive potential and all of a sudden I'm running a crazy fun inconsistent mill deck to get massive combos.
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Post by troza on Nov 20, 2013 4:03:15 GMT -6
Lightsworn just added a Saiyan to their crew... Let's see what does she do. She is a tuner, and that can be good
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Post by Ursiel on Nov 20, 2013 10:55:48 GMT -6
I'd combo them to start. Like if you play two Wulf, I'd go 1 Wulf/1 Ferris since if Ferris is what we think, if will have the same conditions attached as Wulf. Or give it no offensive potential and all of a sudden I'm running a crazy fun inconsistent mill deck to get massive combos. Sounds like a plan to me.
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